Jump to content

Chaosrex

Premium Member
  • Posts

    154
  • Joined

  • Last visited

Everything posted by Chaosrex

  1. Honestly, this kind of interactivity with the terrain when you're a vampire or a werewolf, that would be awesome!
  2. lets gets honest, the Vampire lord form, is ugly, its not the kind of ugly that makes it "cool", nope, its the kind of ugly that you just don't want to ever become one... Wich is sad, because its ignoring a large part of the vampire gameplay. So i've been looking around for alternate Vampire Lord forms, most of them are just retextures, while they're nice, the form is still the problem. i've also found a few mods that are not on the Nexus, but most of them focus on Slooty Vampire Lord females, wich is not my thing. So i would like to request a Vampire Lord form, if anyone feels up to the task. I was thinking something similar to the Vampires in Castelvania Lords of Shadows. Those looks beefy, brutal, beasty, AND cool, wich is the most important point. http://gematsu.com/wp-content/uploads/2009/12/castlevania-los-vampires.jpg http://pre00.deviantart.net/ea04/th/pre/f/2014/044/4/6/castlevania_lords_of_shadow__vampire_boss_by_gforce516-d76bzx4.jpg http://images.eurogamer.net/tv/7/5/2/5/4/screengrab_480.jpg I hope to hear about you guys soon, see ya.
  3. From what i know you need something like at least a 3Gb Vram on such a big screen and 3dVision. Its something like 1.5GB that runs for the screen resolution, and at least 1Gb or less for the 3D iirc. Now you can use 2 x 2 GB Vram cards in SLI or Crossfire, but it don't think it would solve the problem, my understanding is that the two cards get the same data send to them, and so they use up the same amount of Vram for what they do, read something about the drivers who would make one card work for one thing and the other deal with other stuff, but not sure about that. Now of what i saw lately there is 3GB Vram cards under or at the 300$ mark, even at 250$ i think.
  4. Yeah definetly would been cooler to have a 2 Path quest arc, 1) you go With her to the Castle and become a vampire, 2) your force her to follow you and bring her back to the Dawnguard. 60% of the Dawnguard quest arc could play the same for both sides, with of course different "sides quests" for each faction, Whne you learn to become a Vampire Lord with Volkar, you learn Killing techniques with Isran in the Dawnguard keep. When you go get the Blood thingy with the Calice in the cave for Volkar, you go into this cave and prevent the Vampires to take the blood and take the calice to put it away in the vaults of the dawnguard keep. Also i was dissapointed that there was no "Raid" type quest on the dawnguard keep when you play has a Vampire or vice versa..., with the obvious and chessy, but classic " Its not Over yet!, its just a setback!, we will meet again, and that time i will rip your heart out of your chest/ drive a stake through your wretched heart" and Volkar/isnar goes away to another secret location... Oh well, maybe in a futur mod...
  5. Okay, i did try with all the mods deactivated/unstalled, but to no avail... Water still goes up, the two NPC's are swimming, Mercer still doesn't have the Skeleton key on him, and the wall still doesn't crumble. i got tired of this, and used the Toggle collision command to get out of this, i'm not that interested in Nigthingale powers anyway, and i had it... So thanks for...well nothing actually...
  6. So it my first time posting about a bugged quest, but this time it really pisses me off as i can't find any solution. I'm at the final boss fight with Mercer Frey in the Falmer Sanctuary with the statue etc. So like always, you get in the chamber, monologue from Mercer, dialogue, he mind-control Brynjolf to fight Karliah, i fight him, i kill him the event triggers where the cave, caves in and the water flood. And when i'm asked to get the Skeleton key and the Falmer Eye from him..., i get the Falmer Eye...but no Key...,there is absolutly no key in his inventory, And despite the fact that i add the key by console, the quest mark stil stay on him, the water goes all up to the ceiling, and when the ceiling gives way behind the statues head...there happens nothing. I'm floating with the 2 other idiots in the water with nothing happening... I've tried to use Setstage and setobjectivecompleted commands, and while i get the Quest complete notification and sound, well i'm still stuck... Tried to find by command the event trigger for the rocks to fall and get out, but with no succes. And before you ask, no, i don't use any mods that alter the Thief guild or the thief guilds quests in any, only weapons,armors, spells SkyRe and a few things, but nothing supposed to mess with the quests... So any suggestion, or way that i can solve this? Oh and to be clear i have a save before i enter the Sanctuary and thus the fight, but no matter what, i can redo the fight, it doesn't work. Din't tried to do it with all the mods deactivated though,but i rather not. Thanks in advance.
  7. Hi, been a while. i am re-installing Skyrim after being obligated to change HDD( the last one was smoked like beacon...), so now a 60% new PC( new GPU, Vram, SSD and Win8 64). So for most of the mods i used to play with, i go by my track list, but for some odd reasons, there is some mods that i din't track back then( go figure why...), so i work on memory for those. Know i remember that their was a mod that let you change how many perk points you get per Lvl Up ( i usually did go with 2 per lvl, because 1 is just stupid), but i can't for the life of me, remember the name of the mod, and my search on the Nexus was negatif, so if someone knows about this mod, or any similar mod( that works with SkyRe), i will be greatly thankfull.
  8. Oh thats just a cloak, well thanks anyway!
  9. Hi, can anyone tell me from witch armor mod this armor comes from? http://static.skyrim.nexusmods.com/mods/images/27644-2-1356328029.jpg
  10. The problem is that those kind of effects are effects implanted directly on the weapons geometry, even in Oblivion, if you wanted to have real flames, you needed a Sword/Weapon modded this way, but there was no actual effect when you hit something, its only visual. But yeah maybe it can be done, who knows.
  11. Why is that?, its not like in Skyrim your character was using any legs animations during combats, like kicks or anything... So all you would have is your Char flaying his weapon/shooting arrows/magick while on horse..., where is the difference between do all of this on foot and on the horse?...nothing!, exactly! But it would be usefull , when attacked by something while riding, because the time you dismount, you allready take a few hits, and if you cross path with something bigger then you..., you are almost dead and din't even retaliate! So no go play Mounts & Blades comment please, if there is Mods for Sex, there can be mods for Mounted combat, wich is far more usefull and meaningfull.
  12. There is allready a good mod who replace the enchantments textures;Enchantment Effect replacer
  13. Yeah it can occur that the engine doesn't find stuff, but in this case try different combinations of your keywords. And if in doubt, go to the Skyrim>Weapons section of the Index and search manually, it can be long, but its a garanty that you'll find something.
  14. Wasn't a Flaming Shadowmere, it was a Flaming Skeleton Horse, wich is even cooler! There was the same mod in Oblivion, loved the darn thing.
  15. There is allready a couple mods with DMC weapons... You could have used the search function on the Skyrimnexus portal... Here is one of them. DMC4 Weapons
  16. Well while Banning summoned creatures is nice, the feature to turn them against their Summoners is a bit bugged, in my case anyway, they simply vanish, i've never seen one turn against his owner and fighting for me. Also even if the Thalmor is now Light armor, why would'n you use the Oakflesh, and others Magicka armors? They can buff your AR pretty well, making you more durable.
  17. The rest of the game..., because playing a Beta stage game is nice and all, so we can play it in advance, but 50$ and dealing with steam for a Beta game..., its a bit much. So when the final version of the game will be released we will finally have the other halfs of the Guilds quests. Because ten quest for a Guild, its poor...,really poor.
  18. Should add Alteration for the Mage armors, and once you are 100 in Alt, you can get the nice Atronach perk, wich is really helpfull against mage ennemy's. Also using a Flame/Frost/Shock Cloak spell, does a good deal to your damage output. If you dual wield you can use in one hand a Bound sword, with the Mystic weapons perk and the Perk that makes Bound weapons autocast Soul trap, you can then enchant your second sword with Health and Stamina/Mana absorb enchants, you would recharge Soulgems and Heal yourself at a good rate during combat, plus the Mage Armor will make you a bit more resilient and the Cloaks spells will add to the damage/defense capabilities. Its a bit of the Room-sweeper combo, also the Light armor can make it that you avoid dmgs for a small % when you get the last perk.
  19. They really should release the CK before Feb, because Feb 7, i will be playing Kingdoms of Amalur, and its a really good game, i enjoyed every minute of the demo.
  20. Check Magicka Empowered, its has various ESPs that works togheter or as standalone to tweak the way Magic works.
  21. Something very simple and that if i remember correctly worked in Oblivion vanilla. Even if you use magic, you still see your equiped and favoured weapon on your back/hip. Its something really stupid to see your weapon dissapear each time you want to use spells... Now making all you want visible, might sound cool, but you got to think of the technical issues. Or make it an option that you enable when installing the mod, see one equiped and favoured weapon on char or see two items on char, one equipped and favoured and the second favoured one you got(doesn't matter you have 5 weapons favoured only the two firsts will show) etc, till say 3 or 4. The 3 or 4 visible weapons limite make it so that its stays a bit realistic; a twohander in the back, with the bow quiver over/next to it, with weapons on the hips and a staff behind your left shoulder or another two hander.
  22. Well this thing has only beeing signed in Japan, it also need to pass 4 EU boards or something like tjis to be effectif. So maybe until then, Anon, and all other people as well as us can prevent this thing to be true.
  23. I don't understand... just choose to not kill him and forget Delphine and Esbern, who don't really help you any further anyway. You can already talk to Paarthurnax abotu the request to kill him, and decide then if you are or not. i wanted to join blades (nostalgy from oblivion) without killing him but i can't. :confused: i talked to him. i felt that the greybeards didn't tell me something, bu the blades want to kill him. i want to save him AND join the blades :biggrin: I see. Theres no way to really do this now, because when you kill Paarthurnax (or set that quest as completed), you set a bunch of other stuff that turns the Greybeards against you, even if you resurrect Paarthurnax. It will take some significant changes to do what you want, and that will require the toolset. Be it with the Blades or the Greybeards, they do nothing more then what they allready did once you get to the point where you have to choose to kill or not Parthunnax anyway. Its more what you like most of the two factions, and thats it.
  24. A good way to level up your Sneak and Bow skills. Find a Giant camp, find a high spot a good 100 meters from the giants spot, preferably where there is a lot of terrain easy to hide. While in sneak mode fire an arrow or two on the giant, when he start to turn, get away from where you stand, go hide behind a tree or a rock, you don't need to go very far, as when you hit a NPC mob while sneaking he will check the last area where you stood when attacking him, he will then go back. Repeat the process, when the giant is death, do the same with the mammoths! It works pretty well because it levels up sneak when you it the target while sneaking and once the eye closes again and that the mob din't detect you; It levels up your marksmanship also, and if you have the Bound bow, you can also level up your Conjuration skill. A good way to up your Conjuration skill, use reanimate on all the dead mobs you encounter/killed. Also when using Bound weapons spells, you will not only level up your conjuration skill, but also the related skill;example, when using the Bound Sword, your one hand skill will also go up, its the same for the two others Bound weapons. To rapidly up your Alteration Level you can use Detect life in a crowded city in the middle of the afternoon, use it while wearing Manaregen%+ items to be able to use it all the time. For two handers users(or anything else actually) a good way to circumvent the fact that you lack armor rating because of the shield,is by using Armor spells, like Oak/Stone/Dragon flesh. Also you can use cloak spells to maximise your damage output. The best of the cloak spells is the Shock Cloak, because it drains ennemy's mana out, thus rending ennemy spellcasters less dangerous.
  25. A spell with this would be cool http://xbox360media.ign.com/xbox360/image/article/890/890662/darksiders-wrath-of-war-20080716004803619.jpg
×
×
  • Create New...