Sunwar Posted February 23, 2011 Share Posted February 23, 2011 (edited) Hi everyone, Yet another "HALP PLOX" topic, I sure hope someone can help me out here, because I`m slowly going insane already. I went through the sewers with no problems, when I got out everything seemed fine. Starting to move into any direction, whenever I pass a cell border (doesn`t matter which), some sounds stop working (such as footsteps, swimming, weapon sheathing - but everything else works, such as ambient sounds) and the Esc key does not bring up the menu, so I can only quit the game through the console and additionally waiting doesn`t work either (pressing T doesn`t do anything). I can still look and walk around, etc. After about 5-10 seconds the game does a CTD with a nice 'Oblivion has stopped working' error (windows 7). If I don`t cross a cell border, the game works fine, sounds are still playing properly, etc. After crossing a border and having the sounds stop, as well as the Esc menu not working, if I go back into the sewer, I just fall through the world and can`t get out of there anymore. If I go back to the sewer without having passed any cell borders, everything works as it should be. Debug text (tdt) doesn`t give any errors or any info. I am using BOSS to sort my load order. Checking weOCPS.log I notice that Oblivion Crash Prevention System goes crazy too after passing a cell border and gives me several things like these: Wed Feb 23 14:28:37 2011 OCPS build 2009-03-28 prevented crash at offset 0x00300619 (eip: 0x00700619, sub_700610). Link to 0x00000000 is faulty! eax=00000000 ebx=00000003 ecx=00000000 edx=0018bd94 esi=00000000 edi=0018bd94 esp=0018bcf4 ebp=2b7d4280 Things I have already tried:Used both versions 0019 and 0020 beta 5 of OBSEDisabled OBSEDisabled the Bashed PatchDisabled StreamlineDisabled Deadly Reflex 6 (the Horse Combat ESM and all the ESPs)Regenerated the Oblivion.ini fileDisabled soundsPlaying with or without Land Magic Patch.espStarting a new game with a new characterPlaying with or without TES4LODGen having generated its stuffcoc to CheydinhalBlackWatersideStables, get out of the building and try to pass any cell border from there, same result. None if this helped, everything`s still the same. I would really wish to avoid a reinstallation, if at all possible. I have played Oblivion before on this setup (two weeks ago, in fact), but I decided to reinstall because I wanted to upgrade from Deadly Reflex 5 to 6 and I figured it couldn`t hurt. Well... It did. My bashed patch settings are configured according to the TES IV POSItive recommendations; wherever he said 'Safe', I have that ticked, except for Merge Patches. For Tweak Assorted, I have the following settings ticked:Bow Reach FixDarNified BooksMagic: Script Effect Silencer (tried disabling, same result)For Tweak Settings, I have the following settings ticked:Horse Turning Speed [x 1.5]UOP Vampire Aging and Face Fix.espFor Race Records I have nothing checked (except Race Records itself) Additionally, SEWorld Tests is also checked. Here`s my modlist: Masters for: Save 460 - Khayriel - City Isle, Level 1, Playing Time 02.27.11.ess 00 Oblivion.esm 01 GTAesgaard_2.esm 02 Cybiades.esm [Version 2.0] 03 Jog_X_Mod.esm 04 All Natural Base.esm [Version 1.2.1] 05 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 06 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 07 Cobl Main.esm [Version 1.73] 08 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 09 Mart's Monster Mod.esm [Version 3.7b3p3] 0A FCOM_Convergence.esm [Version 0.9.9MB3] 0B Armamentarium.esm [Version 1.35] 0C Artifacts.esm [Version 1.1] 0D Better Cities Resources.esm [Version 4.9.0] 0E bookplacing.esm [Version 1] 0F Progress.esm [Version 2.2] 10 TLS Modded Mannequins.esm 11 CM Partners.esm 12 HorseCombatMaster.esm 13 Beautiful_Women_Revised.esp 14 Unofficial Oblivion Patch.esp [Version 3.3.4] 15 DLCShiveringIsles.esp 16 Unofficial Shivering Isles Patch.esp [Version 1.4.1] 17 Better Cities .esp [Version 4.7.0] 18 Francesco's Optional Chance of Stronger Bosses.esp 19 Francesco's Optional Chance of Stronger Enemies.esp 1A Francesco's Optional Leveled Guards.esp 1B FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 1C Atmospheric Loading Screens - Original Text.esp 1D All Natural.esp [Version 1.2] 1E All Natural - SI.esp [Version 1.2.1] 1F Enhanced Water v2.0 HD.esp 20 MIS Low Wind.esp 21 MIS New Sounds Optional Part.esp 22 Atmospheric Oblivion.esp 23 Storms & Sound.esp 24 Rainbows.esp 25 All Natural - Real Lights.esp [Version 1.2.1] 26 WindowLightingSystem.esp 27 Ayleid Loot EXtension.esp 28 Ayleid Loot EXtension - OOO Dungeons.esp 29 Book Jackets Oblivion.esp 2A ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp 2B Diverse Dungeons - Subtle Color v.1.05.esp 2C PTFallingStars.esp 2D ReneersNotesMod.esp 2E Enhanced Economy.esp [Version 5.2.2] 2F Immersive Travelers.esp 30 Choices and Consequences.esp [Version 2.02] 31 DropLitTorchOBSE.esp [Version 2.4] 32 Dynamic Map.esp [Version 2.0] 33 Enhanced Hotkeys.esp [Version 2.1.1] 34 DLCHorseArmor.esp 35 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 36 DLCOrrery.esp 37 DLCOrrery - Unofficial Patch.esp [Version 1.0.4] 38 DLCVileLair.esp 39 DLCVileLair - Unofficial Patch.esp [Version 1.0.6] 3A DLCMehrunesRazor.esp 3B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 3C DLCMehrunesRazor Extra.esp 3D DLCSpellTomes.esp 3E Book Jackets DLC.esp 3F GrimbotsSpellTomes.esp 40 Andragorn_Weapons_Armors.esp 41 Armory of the Silver Dragon.esp 42 ClassyClothingCompendium.esp 43 EY_BM_Armory.esp 44 NexonsArmoryENG.esp 45 Nicoroshi Creations DW Light.esp 46 Shdw_Armor pack02.esp 47 Shdw_Armor Set_Sotonhorian.esp ** Sin's Expanded Light Armor Kit [Chest].esp 48 tda_Armoury.esp 49 TLS Modded Mannequins.esp 4A Vvardenfell_Imports.esp 4B XiaNewAmuletsV1.esp 4C Armamentium female.esp 4D Dude Wheres My Horse.esp 4E DLCThievesDen.esp 4F DLCThievesDen - Unofficial Patch.esp [Version 1.0.8] 50 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 51 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2] 52 Cobl Glue.esp [Version 1.73] 53 Cobl Si.esp [Version 1.63] 54 Bob's Armory Oblivion.esp 55 FCOM_BobsArmory.esp [Version 0.9.9] 56 Loth's Blunt Weapons for Npcs.esp 57 Oblivion WarCry EV.esp [Version 1.09] 58 FCOM_WarCry.esp [Version 0.9.9MB5] 59 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 5A OMOBS.esp [Version 1.0] 5B OMOBS_SI.esp [Version 1.0] 5C OOO 1.32-Cobl.esp [Version 1.72] 5D Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 5E FCOM_Convergence.esp [Version 0.9.9Mb3] 5F FCOM_RealSwords.esp [Version 0.9.9] 60 FCOM_DurabilityAndDamage.esp [Version 0.9.9] 61 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] 62 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] 63 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3] 64 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3] 65 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 66 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 67 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] 68 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 69 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 6A Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] ** Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ** FCOM_HungersUnitySI.esp [Version 0.9.9] 6B FCOM_Archery_Armamentarium.esp ** FCOM_Archery_Artifacts.esp 6C FCOM_Archery_RealSwords.esp ** FCOM_Archery_MMM_H&C.esp 6D FCOM_FriendlierFactions.esp [Version 0.9.9] ** Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 6E Fransfemale.esp ** MMM-Cobl.esp [Version 1.73] 6F EVE_StockEquipmentReplacer4FCOM.esp 70 Ivellon.esp [Version 1.8] 71 AdenseEpicDungeon.esp 72 Imperial Furniture Renovated.esp 73 Artifacts.esp [Version 1.1] 74 ArtifactsFemaleArmor.esp 75 Better Dark Brotherhood Sanctuary.esp 76 BHC_Expanded.esp [Version 1.2] 77 Bottomless Cavern.esp 78 Castle_Highrock.esp 79 CDEP-UnderpallCave.esp 7A Clamshell_Cottage_v1.5_COBL.esp 7B DopplersArmory.esp 7C GoldenCrest.esp 7D GTAesgaard.esp 7E GTAesgaard_2.esp 7F Gates To Aesgaard 2 Delayer.esp [Version 1.0] 80 hackdirtabyss.esp 81 Kragenir's Death Quest.esp 82 KDQ - Rural Line Additions.esp 83 Malevolent.esp 84 ScarletMonastery.esp 85 SenTineL's Legendary Weapons And Armors.esp 86 Servant of the Dawn.esp 87 Shivering Isles Root System.esp 88 The Ayleid Steps.esp [Version 3.4] 89 CDEP_FanaCeya.esp 8A thievery.esp 8B thievery - EE patch.esp [Version 4.2] 8C Torynwyll.esp 8D VHBloodlines 1.2.esp [Version 1.4] 8E Vampire Hunting - Order of the Virtuous Blood.esp 8F za_bankmod.esp 90 DLCBattlehornCastle.esp 91 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] 92 DLCfrostcrag.esp 93 FrostcragRebornCobl.esp 94 Knights.esp 95 Knights - Unofficial Patch.esp [Version 1.1] 96 EVE_KnightsoftheNine.esp ** DLC_MOBS.esp 97 Cybiades.esp [Version 2.1] 98 CybiadesDungeon.esp [Version 2.1] 99 Castle_Knightstone.esp 9A RTT.esp 9B RTT-Weye Relocation Patch.esp [Version 2.0.1] 9C Lost Paladins of the Divines.esp 9D AFK_Weye.esp [Version 2.2.COBL] ** FCOM_Knights.esp [Version 0.9.9Mb3] 9E Faregyl.esp [Version 2.0] 9F StalhrimVillage.esp A0 HeartOftheDead.esp [Version 6.5] A1 xuldarkforest.esp [Version 1.0.5] A2 xulStendarrValley.esp [Version 1.2.2] A3 xulTheHeath.esp A4 XulEntiusGorge.esp A5 xulFallenleafEverglade.esp [Version 1.3.1] A6 xulColovianHighlands_EV.esp [Version 1.2.1] A7 xulChorrolHinterland.esp [Version 1.2.2] A8 mythsandlegends.esp A9 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] AA xulBravilBarrowfields.esp [Version 1.3.2] AB xulLushWoodlands.esp [Version 1.3.1] AC xulAncientYews.esp [Version 1.4.3] AD xulAncientRedwoods.esp [Version 1.6] AE xulCloudtopMountains.esp [Version 1.0.3] AF xulArriusCreek.esp [Version 1.1.3] B0 xulPatch_AY_AC.esp [Version 1.1] B1 HeartoftheDead-ArriusCreek patch.esp B2 xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] B3 xulPantherRiver.esp B4 xulRiverEthe.esp [Version 1.0.2] B5 xulBrenaRiverRavine.esp [Version 1.1] B6 xulImperialIsle.esp [Version 1.6.6] B7 UL Imperial Isle Adense Epic Dungeon Patch.esp B8 xulBlackwoodForest.esp [Version 1.1.0] B9 xulCheydinhalFalls.esp [Version 1.0.1] BA DungeonsOfIvellon-CheydinhalFalls patch.esp BB xulAspenWood.esp [Version 1.0.2] BC xulSkingradOutskirts.esp [Version 1.0.1] BD xulSnowdale.esp [Version 1.0.2] BE FrostcragReborn-Snowdale patch.esp BF xulCliffsOfAnvil.esp C0 OOOCliffsofAnvilPatch.esp [Version 1.0] C1 MMMDungeons-CliffsOfAnvil patch.esp [Version 1.0] C2 KragenirsDeathQuest-UniqueLandscapes Merged patch.esp [Version 1.1] C3 Castle Wolfspike2.esp C4 Harvest [Flora].esp [Version 3.0.0] C5 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] C6 Cliff_BetterLetters.esp [Version 1.2] C7 Enhanced Vegetation [125%].esp C8 Soulgem Magic.esp [Version 1.0] C9 Storms & Sound - AFK_Weye.esp CA Storms & Sound - Imperial Furniture Renovated.esp CB Storms & Sound - Better Cities.esp CC Toggleable Quantity Prompt.esp [Version 3.2.0] CD ATakesAll.esp CE za_less_NPC_conversations.esp CF bgBalancingEVCore.esp [Version 10.52EV-D] D0 bgMagicEV.esp [Version 1.7EV] D1 bgMagicBonus.esp [Version 1.7EV] ** bgBalancingEVOptionalNPCDiversity, Vanilla Better Redguards.esp [Version 10.0EV-D] ** bgBalancingEVOptionalFCOMAdditions.esp [Version 10.] D2 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D] ** bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D] D3 bgIntegrationEV.esp [Version 0.993] D4 SupremeMagicka.esp [Version 0.90b] D5 SM_ShiveringIsles.esp [Version 0.90] D6 MidasSpells.esp D7 Lightweight Potions.esp [Version 1.1] D8 SM Combat Hide.esp [Version 1.2] D9 Morrowind Lockpicking.esp DA RenGuardOverhaul.esp DB Enhanced Grabbing.esp [Version 0.5] DC Deadly Reflex 6 - Timed block and 150% damage.esp DD Deadly Reflex Bow Sway.esp DE Smarter Mercantile Leveling - Multi.esp DF ProgressGSD.esp [Version 2.0] E0 ProgressMBSP.esp [Version 2.0] E1 ProgressSBSP.esp [Version 1.0] E2 ProgressRBSP.esp [Version 1.0] E3 ProgressRacial.esp E4 ProgressArmorer.esp [Version 1.0] E5 RealisticLeveling.esp E6 SP1stPLegs.esp ** Item interchange - Placement for FCOM.esp [Version 0.78] ** Item interchange - Placement for Frostcrag Reborn.esp [Version 0.78] E7 1em_Vilja.esp [Version 3.1] E8 1em_Vilja MMM FCOM Fix.esp E9 Better Redguard v2.esp EA Better Cities Full.esp [Version 4.9.0] EB Better Imperial City.esp [Version 4.9.0] EC Better Cities Full FPS Patch.esp [Version 4.9.0] ED Better Cities - Ruined Tail's Tale.esp [Version 4.8.0] EE Better Cities - Thievery.esp [Version 4.8.0] EF Better Cities - VHBloodlines.esp [Version 4.8.4] F0 Better Imperial City FPS Patch.esp [Version 4.8.1] F1 Better Cities - COBL.esp [Version 2.1] F2 Better Cities - Vvardenfell Imports.esp [Version 4.7.0] F3 TheOubliette.esp F4 Automatic Timescale.esp [Version 1.1.1] F5 bgMagicEVShader.esp [Version 1.7EV] F6 FCOM_Archery.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.2] F7 LandMagicPatch.esp F8 Bashed Patch, 0.esp F9 DeadlyReflex 6 - Combat Moves.esp Edited February 23, 2011 by Sunwar Link to comment Share on other sites More sharing options...
Hickory Posted February 23, 2011 Share Posted February 23, 2011 That mod list is very difficult to read -- you should post mod lists from Wrye Bash by right clicking the File tab and select 'List Mods'. But it does show that you have reached the limit (255 Hex FF) for the amount of mods installed. Try setting Wrye Bash to Auto Ghost, to free up those mods slots that have been merged or deactivated. Link to comment Share on other sites More sharing options...
Sunwar Posted February 23, 2011 Author Share Posted February 23, 2011 My apologies, I`ve updated the post with a reformatted modlist. I`ve only had 251 mods enabled according to Wrye Bash, that`s why I figured that reaching the limit shouldn`t be much of an issue. I`m going through the whole thing now, I`ve disabled everything and re-enabling just a few at a time to see when will the crash happen. I`ll keep this topic updated. Link to comment Share on other sites More sharing options...
Hickory Posted February 23, 2011 Share Posted February 23, 2011 According to your Wrye Bash mod list, you have 249 (F9) activated and visible + 13 (**) merged/deactivated (and I don't know if they are visible to the game, because you have not mentioned if you are useing ghosting), but that adds up to 262 without ghosting. The game counts ALL esp and esm files in the Data folder, whether they are activated or not, that is why Wrye Bash's ghosting can grab you those valuable slots. Link to comment Share on other sites More sharing options...
Sunwar Posted February 23, 2011 Author Share Posted February 23, 2011 You`re absolutely right! At first I had no idea how to enable ghosting, but then I figured it out and it seem to have solved this problem. Thanks so much, Hickory! I had 343 mods in total inside my Data folder (254 of which are active now). In case anyone else stumbles upon this topic and isn`t sure about the whole ghosting thing: Pressing Ctrl+A to select all the mods, right clicking, then choosing Ghosting -> Allow Ghosting does the trick. More info about Wrye Bash`s Auto-Ghost feature. Link to comment Share on other sites More sharing options...
Algaroth Posted December 11, 2011 Share Posted December 11, 2011 You`re absolutely right! At first I had no idea how to enable ghosting, but then I figured it out and it seem to have solved this problem. Thanks so much, Hickory! I had 343 mods in total inside my Data folder (254 of which are active now). In case anyone else stumbles upon this topic and isn`t sure about the whole ghosting thing: Pressing Ctrl+A to select all the mods, right clicking, then choosing Ghosting -> Allow Ghosting does the trick. More info about Wrye Bash`s Auto-Ghost feature. I had the same problem for Fallout: New Vegas and actually found my way here via google. Same thing works with Wrye Flash (a port of Wrye Bash) in case anyone else finds this via google. Link to comment Share on other sites More sharing options...
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