gumballthechewy Posted January 16, 2007 Share Posted January 16, 2007 ok here goes... i deleted: "MQ12GoblinArmorSpoof" & "MQ12UndeadArmorSpoof" now when i start the construction set a couple warnings pop up saying: Script 'MQ12GoblinInventorySCRIPT' in file '(the name of my mod).esp' has not been compiled. & Script 'MQ12UndeadInventorySCRIPT' in file '(the name of my mod).esp' has not been compiled. & Unable to find package Target Object (00000000) on owner object "MQ12GoblinAttackOrder". & Unable to find package Target Object (00000000) on owner object "MQ12UndeadAttackOrder". i dont want to delete my mod because it has a ton of little and big tweaks here and there. but in the construction set it still showes the objects only with a 0*D in the owner space. if anybody has any clue as how to help me i will be so greatful! thank you for taking your time to read this. oh and every time i start oblivion with the mod active it crashes. Link to comment Share on other sites More sharing options...
Abramul Posted January 17, 2007 Share Posted January 17, 2007 Open the CS.Open the "Data..." dialogue.Select your mod. DON'T load it.Click the "Details..." button.Click the "Editor ID" column header.Scroll down until you find entries starting with MQ12.Select all of the problem scripts (CTRL+Click to select multiple items).Hit the DELETE key.A message should pop up, asking if you wish to toggle the "Ignore" tag. Select Yes.Click the Close button.Load your mod, and save it. Link to comment Share on other sites More sharing options...
gumballthechewy Posted January 17, 2007 Author Share Posted January 17, 2007 oh thank you thank you thank you my good sir you are a life saver!!!! i cant thank you enough!!!! :D :P :) Link to comment Share on other sites More sharing options...
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