DaemonGrin Posted July 17, 2015 Share Posted July 17, 2015 I know how to fix a model that is sideways especially after learning my lesson with FNV gecks update facegen @.@ anyway I retextured a hat using a textureset I made and well the hat is sideways...I did nothing to the mesh it's vanilla and not even extracted. So how do I fix the sideways hat that was just a textureset and new ID name as to not be a replacer? (the vanilla sits just fine so not sure why a new texture would jack it up. Thanks,Geoff Link to comment Share on other sites More sharing options...
jazzisparis Posted July 17, 2015 Share Posted July 17, 2015 Load your mod in FNVEdit and find the record of your hat. Under MaleBiped Model, right-click the blank space next to FaceGen Model Flags, and select Add. Right-click it again, this time select Edit. Type in 1 and confirm. It should change to Head. And you're done. Link to comment Share on other sites More sharing options...
DaemonGrin Posted July 17, 2015 Author Share Posted July 17, 2015 Load your mod in FNVEdit and find the record of your hat.Under MaleBiped Model, right-click the blank space next to FaceGen Model Flags, and select Add.Right-click it again, this time select Edit.Type in 1 and confirm. It should change to Head.And you're done. Figures it was the same I was thrown off by the extra information in the new object compared to the custom headgear I made the other day and had to add the data for. Thanks,Geoff Link to comment Share on other sites More sharing options...
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