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Disappearing ammo (In Inventory)?


Tulsa299

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Hello there folks, I'm trying to nail down a problem of disappearing ammo, I cannot see any patterns forming, it's all very random. I have the required ammo, it will load into the gun, other times it won't, sometimes other weapons of the same ammo type will work.

 

To be clear, I have ammo in my inventory yet the hud will sometimes display 0/0 rendering me defenseless.

 

 

Here's my load order:

 

 

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CALIBR.esm
CRAFT.esm
Enhanced Weather - Rain and Snow.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DCInteriors_ComboEdition.esm
AWorldOfPainFO3.esm
RH_IRONSIGHTS.esm
FWE - Combat Overhaul_Core.esm
Project Beauty.esm
iHUD.esm
aHUD.esm
ImaginatorFO3.esp
HuntersRidgeV1.esp
FO3 Wanderers Edition - Alternate Travel.esp
T6M Jeans Outfit FO3.esp
ghoulification_lite.esp
Enhanced Weather - Weather Sounds in Interiors.esp
RubblePilesFix.esp
DarNifiedUIF3.esp
BlackWolf Backpack.esp
CASM.esp
Glow Sticks.esp
Enhanced Weather - Radioactive Rain and Snow Plugin.esp
BlackWolf Backpack - Vendor Script Replenish.esp
FO3 Wanderers Edition - Optional VATS Realtime.esp
Enhanced Weather - Rain and Snow in Fallout.esp
FO3 Wanderers Edition - Main File.esp
Dree Perks.esp
RagdollOverhaulFo3.esp
Enhanced Weather - REBOOT.esp
FO3_WRP.esp
Flora Overhaul.esp
HelplessFalling.esp
JIP Selective-Fire.esp
ManualReload.esp
Mart's Mutant Mod - DC Interiors.esp
Megaton Closes - PlayerDoorLock.esp
dD - Enhanced Blood Main.esp
NPC Height Randomizer.esp
Overhead3PCamera.esp
PCB Hotkey.esp
falloutperformance.esp
Rock-Out.esp
The Yard V1.3.esp
DC Moods.esp
GNR Enhanced.esp
JIP Companions Command & Control.esp
Mart's Mutant Mod.esp
Blackened FWE + MMM + Project Beauty.esp
BusworldV1.05d.esp
Raider Combat Armor.esp
Rock-Out - DLC Support.esp
Project Beauty- Point Lookout.esp
FWE - Combat Overhaul_Equipment.esp
Explodables.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
TiesThatBind.esp
JIP CC&C - Amanda (Ties That Bind).esp
FO3 Wanderers Edition - DLC Point Lookout.esp
Project Beauty- Broken Steel.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
MMM - FWE_Combat Overhaul Master Release.esp
Megaton Walkway.esp
RH_IronSights_DLC_Merged.esp
FO3 Wanderers Edition - DLC The Pitt.esp
Raider Combat Armor Pitt.esp
Delay Merged.esp
Megaton Closes.esp
Busworld and DCInteriors compatibility.esp
Existence2.0.esp
Distributed Necklaces and Chains.esp
Bashed Patch, 0.esp
Merged Patch.esp

 

Using MO/Loot.

 

I'm thinking it's going to be; manual reload, RH_Ironsights or FWE. Thoughts?

Edited by Tulsa299
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Disable and delete your merged patch, you will need a new one. Get your load order corrected. LOOT does not order Fallout 3 mods correctly. Just take a look at the FO3 Wanderer's Edition description page for a load order sample.

 

Compatibility patches must load after the last mod they are patching.

 

Once you get your load order straight, you can begin troubleshooting.

 

Did you add all your mods at once? Or did you add them one at a time, checking in the game to ensure they were working properly?

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I didn't know loot didn't handle F3...

 

I've reorganised my L/O will report back soon,

 

No, although I wouldn't say I was meticulous in testing, this is an old build that I've recently picked back up..

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