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How many times have you killed the adoring fan?


Guest Some Guy

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A question... If you put items in the corpse of the adoring fan, does he still have them when he returns? If he does, there are a few things you can do:
  • Equip the Adoring Fan with whatever armor set you want.
  • Give him a constant effect fire damage on self ring.
  • Give him so much junk he is overencumbered and can't follow you anymore.

No, that won't work. His inventory respawns every time he comes back to life. That's why if you take his 2 or 3 gold every time you kill him, it'll be back.

 

Me? I've killed him several dozen times, but I mostly like to torture him. It's a lot more fun. ;)

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Hm... My adoring fan doesn't seem to die as much as I'd like. After a while I got sick of him and left his somewhere. I remember my first character lost him. I kinda stepped on that pirate ship on the Waterfront. Oops. Well, they attacked me and my adoring fan ran away... I never found him anywhere around there or at the arena... *sniffle* He probably would have died anyway...

 

Another character of mine didn't do the killing. My fan would cause his own death by following me...

His first death... (omq they grow up so fast!!!) was when I went to Kavatch... A scamp attacked him and he ran for safety... into the Oblivion gate. Once I got in, I saw a Dremora chasing him with a longsword and they vanished into the distance. When I closed the gate his dead body came out with me...

 

I guess I don't kill him that much...

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For me its never so far. but im planning a day trip to dive rock... i might give him a chestplate of paralyse self while hes there, on the edge. or maybe a helmet of lighning conductor (shock effect 100 self). or boots that weigh 1000. or legging of drain health 1 constant effect. or use a mod called collapse but make it on target as well so i can put him into ragdoll but without the mega health boost and heal.

 

why do all the post i do end the topic...?

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  • 2 weeks later...
Another thing I enjoy doing to him is leading him down into that secret room in the basement of the Benirus mansion.

 

I tell him to "wait here... right here" and then wall him up inside that creepy place.

 

Then I leave him there... all alone, in the dark... for about three weeks.

Regular NPCs should have a sanity attribute, which drains when in dark spooky places like that. Let the three weeks pass, then open the door to find the AF, gibbering like a maniac and screaming. one hell of an icebreaker for Benirus dinner parties :D :

<SCREEEEAM!> (through the floorboards!)

High class Anvil Lady: What was that? A ghost?

Player Character: Oh, no. Just some annoying little Bosmer I locked in the cellar.

High class Anvil Lady: How very interesting...

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Regular NPCs should have a sanity attribute, which drains when in dark spooky places like that. Let the three weeks pass, then open the door to find the AF, gibbering like a maniac and screaming. one hell of an icebreaker for Benirus dinner parties :D :

<SCREEEEAM!> (through the floorboards!)

High class Anvil Lady: What was that? A ghost?

Player Character: Oh, no. Just some annoying little Bosmer I locked in the cellar.

High class Anvil Lady: How very interesting...

Like in Call of Cthulhu: Dark Corners of the Earth, which was also made by Bethesda? :happy:

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First of all, while locking him in the Benirus rumpus room is a totally super-cool idea, my Cassie would never do that on the grace that she'd be using that very same dungeon as her Dark Brotherhood "Gold Coast Vacation Spa".

 

There's a "prison cell" in Fort Carmala I think I'll lock him in.

 

One time that I killed him was wholly accidental. Didn't actually expect him to show up out there in Blackwood, and Detect Life tends to obscure the identity of whatever humanoid lifeform is rushing up towards you. Add to that the fact that seconds earlier I battled a Bosmer bandit archer to death, I was primed and ready to take on any of his companions that might have shown up.

 

One swing of an enchanted claymore was enough to send his flaming corpse flying through the air.

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