hector530 Posted February 24, 2011 Share Posted February 24, 2011 im wondering if ArchiveInvalidation is broken for anyone else right now? i think the new patch broke it. so thats pretty lame anyone know if it'll be updated? Link to comment Share on other sites More sharing options...
Fonger Posted February 24, 2011 Share Posted February 24, 2011 Just checked my game current patch did not break AI either you are confused about what AI does or you have implemented it incorrectly try the version from FOMM Link to comment Share on other sites More sharing options...
hector530 Posted February 24, 2011 Author Share Posted February 24, 2011 (edited) from http://www.newvegasnexus.com/downloads/file.php?id=35935# "Sorry to inform everyone, Fallout New Vegas was patched and it broke this, I am going to try a fix this tomorrow, but since I haven't even had the chance to play this since Sunday, I don't know what is exactly happening, if anyone know what happened please pm me so I can try to fix this, thanks." it sounds and works like its broke to me where can i find the FOMM version to try it? Edited February 24, 2011 by hector530 Link to comment Share on other sites More sharing options...
Fonger Posted February 24, 2011 Share Posted February 24, 2011 ** sigh ** that was from the previous previous patch Link to comment Share on other sites More sharing options...
Fonger Posted February 24, 2011 Share Posted February 24, 2011 (edited) Update - on chat "Lansat" has confirmed this problem with AI and the new DM patch something to do with a texture {confirmed texture} folder named Character is causing that particular crash (may be same cause as your game) Still experimenting to find exact file/sub-folder Edited February 24, 2011 by Fonger Link to comment Share on other sites More sharing options...
hector530 Posted February 24, 2011 Author Share Posted February 24, 2011 i got it to work again using the .bsa file from this ArchiveInvalidation (http://www.newvegasnexus.com/downloads/file.php?id=37004) then making my making my [Archive] look like this SInvalidationFile=iRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa, ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa no more random missing meshes Link to comment Share on other sites More sharing options...
Lansat Posted February 24, 2011 Share Posted February 24, 2011 (edited) maybe i have too many textures, i can't believe that at least 5 different folders are causing problems. I give up finding the individual problems. i am going to run under the assumption that somehow the like with load order esm/esp's somehow a cap has been imposed on the files inside the texture folder as well...too many files and somehow the game will mess up. Unfortunately it seems like the cap is very low, my game will not run unless major textures like all weapon textures are removed. Edited February 24, 2011 by Lansat Link to comment Share on other sites More sharing options...
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