Thyrandor Posted February 24, 2011 Share Posted February 24, 2011 Hi, everyone, here's something strange, maybe the experienced modders have an explanation: I downloaded Dead Money on Tuesday and immediately made a Bashed Patch with Wrye Flash NV to integrate it into my growing mod list. I usually import everything into the patch. Well, the game crashes on startup. Bad to hear, eh? Especially since you need Wrye Flash for nVamp. So I experimented a bit and came up with the following: If I disable Dead Money.esm and WME - Dead Money.esp, don't mark them as mergeable, build the patch and reenable them - everything starts up just fine! What the heck? I don't think not having Dead Money.esm in the patch will break anything, but it's strange nonetheless. Any explanations or ideas? As this MIGHT happen to all the nVamp users, we maybe should check into it. Find my load order enclosed: FalloutNV.esm iHUD.esm DeadMoney.esm Active Wasteland.esm Advanced Recon Tech.esm CINEMATECH.esm IWS-Core.esm Tales from the Burning Sands.esm AWorldOfPain(Preview).esm decwithreg.esm Caliber.esm Mo'.esm CFWNV.esm More Perks.esm More Perks for Companions.esm More Traits.esm More Challenges.esm Weapon Mod Expansion.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm Lings.esm WME - Dead Money.esm War Never Changes.esm Community Bugfix Compilation Patch.esp VendorBulkBuyFixer.esp DarNifiedUINV.esp CASM.esp Centered 3rd Person Camera.esp HUD Extended.esp Purge Cell Buffers.esp GunRunnersExpandedV3.5.esp RustTownV1-1.esp PerkEveryLevel.esp CONELRAD 640-1240.esp Improved Sound FX - Weapon Sharing Fix.esp Machienzo-RadioNewVegasFixv11.esp SecretStash80.esp world of pain voice.esp Bobblehunt.esp Goodsprings Filler.esp Identity Crisis Part I - Silent Struggle V2.esp NewVegasBounties.esp TheCollector.esp More Perks Update.esp More Perks for Companions Update.esp More Traits Update.esp xatmosSkillPerks.esp Active Wasteland - Vanilla Replacements.esp BetterGamePerformanceV3.esp EV-WME.esp IWS-Core-Patrols.esp NewVegasRestorationStrip+Casino.esp AA12.esp Advanced Recon Gear.esp Advanced Recon Tech.esp Advanced Recon Range Finder.esp THE5 Visors Mod.esp Mo'Gals.esp Mo'IPP.esp Mo'Suite.esp Mo'Uniques.esp SunnyCompanion.esp Mo'SunnyCompanion.esp dD - Enhanced Blood Main NV.esp LUMENARIUM - Working Sunglasses ONLY.esp ELECTRO-CITY - IncreasedWastelandSpawnCOMPATIBILITYPatch.esp Nevada Skies.esp LUMENARIUM - Bright Clear Days.esp ELECTRO-CITY - Darker Nights.esp DYNAVISION 2 - Dynamic Lens Effect.esp ELECTRO-CITY - Imaginator.esp Identity Crisis Part 2 - Long Night.esp 12gaugeHEshells.esp WME - Dead Money.esp QSearchlight.esp NCR Rearmament v1.5.esp Bashed Patch, 0.esp Total active plugins: 77 Total plugins: 92 Best regards,Thy Link to comment Share on other sites More sharing options...
GrindedStone Posted February 26, 2011 Share Posted February 26, 2011 That's the spirit. I saw that FNV edit updated to provide support for Dead Money. You could need a new bash. Link to comment Share on other sites More sharing options...
jonnyeah Posted February 26, 2011 Share Posted February 26, 2011 It might just be WME - Dead Money.esp actually. Made it in FNVedit and missed a master by accident, still works fine in game though. Actually, with your load order, you shouldn't have anything conflicting with WME - Dead Money.esm anyways, the .esp is more to sort out your load order while still taking advantage of using an .esm. Link to comment Share on other sites More sharing options...
Thyrandor Posted February 27, 2011 Author Share Posted February 27, 2011 It might just be WME - Dead Money.esp actually. Made it in FNVedit and missed a master by accident, still works fine in game though. Actually, with your load order, you shouldn't have anything conflicting with WME - Dead Money.esm anyways, the .esp is more to sort out your load order while still taking advantage of using an .esm. It's definitely Dead Money.esm. I tested it without WME, and it still crashes. However, as simply removing it from the Bashed Patch generation and checking it later solves the problem, it's not that severe. I'm sure a new Wrye Flash version will fix it, it was already requested on the official forums. Link to comment Share on other sites More sharing options...
TheOutlander Posted March 1, 2011 Share Posted March 1, 2011 The Dead Money.esm has some kind of weird setup that detects when it has been altered, this causes the game to play like it is missing a master. Link to comment Share on other sites More sharing options...
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