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Dead Money + Bashed Patch = error?


Thyrandor

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Hi, everyone,

 

here's something strange, maybe the experienced modders have an explanation:

 

I downloaded Dead Money on Tuesday and immediately made a Bashed Patch with Wrye Flash NV to integrate it into my growing mod list. I usually import everything into the patch. Well, the game crashes on startup. Bad to hear, eh? Especially since you need Wrye Flash for nVamp. So I experimented a bit and came up with the following:

 

If I disable Dead Money.esm and WME - Dead Money.esp, don't mark them as mergeable, build the patch and reenable them - everything starts up just fine! What the heck? I don't think not having Dead Money.esm in the patch will break anything, but it's strange nonetheless. Any explanations or ideas? As this MIGHT happen to all the nVamp users, we maybe should check into it. Find my load order enclosed:

 

FalloutNV.esm
iHUD.esm
DeadMoney.esm
Active Wasteland.esm
Advanced Recon Tech.esm
CINEMATECH.esm
IWS-Core.esm
Tales from the Burning Sands.esm
AWorldOfPain(Preview).esm
decwithreg.esm
Caliber.esm
Mo'.esm
CFWNV.esm
More Perks.esm
More Perks for Companions.esm
More Traits.esm
More Challenges.esm
Weapon Mod Expansion.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
Lings.esm
WME - Dead Money.esm
War Never Changes.esm
Community Bugfix Compilation Patch.esp
VendorBulkBuyFixer.esp
DarNifiedUINV.esp
CASM.esp
Centered 3rd Person Camera.esp
HUD Extended.esp
Purge Cell Buffers.esp
GunRunnersExpandedV3.5.esp
RustTownV1-1.esp
PerkEveryLevel.esp
CONELRAD 640-1240.esp
Improved Sound FX - Weapon Sharing Fix.esp
Machienzo-RadioNewVegasFixv11.esp
SecretStash80.esp
world of pain voice.esp
Bobblehunt.esp
Goodsprings Filler.esp
Identity Crisis Part I - Silent Struggle V2.esp
NewVegasBounties.esp
TheCollector.esp
More Perks Update.esp
More Perks for Companions Update.esp
More Traits Update.esp
xatmosSkillPerks.esp
Active Wasteland - Vanilla Replacements.esp
BetterGamePerformanceV3.esp
EV-WME.esp
IWS-Core-Patrols.esp
NewVegasRestorationStrip+Casino.esp
AA12.esp
Advanced Recon Gear.esp
Advanced Recon Tech.esp
Advanced Recon Range Finder.esp
THE5 Visors Mod.esp
Mo'Gals.esp
Mo'IPP.esp
Mo'Suite.esp
Mo'Uniques.esp
SunnyCompanion.esp
Mo'SunnyCompanion.esp
dD - Enhanced Blood Main NV.esp
LUMENARIUM - Working Sunglasses ONLY.esp
ELECTRO-CITY - IncreasedWastelandSpawnCOMPATIBILITYPatch.esp
Nevada Skies.esp
LUMENARIUM - Bright Clear Days.esp
ELECTRO-CITY - Darker Nights.esp
DYNAVISION 2 - Dynamic Lens Effect.esp
ELECTRO-CITY - Imaginator.esp
Identity Crisis  Part 2 - Long Night.esp
12gaugeHEshells.esp
WME - Dead Money.esp
QSearchlight.esp
NCR Rearmament v1.5.esp
Bashed Patch, 0.esp

Total active plugins: 77
Total plugins: 92

 

Best regards,

Thy

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It might just be WME - Dead Money.esp actually. Made it in FNVedit and missed a master by accident, still works fine in game though. Actually, with your load order, you shouldn't have anything conflicting with WME - Dead Money.esm anyways, the .esp is more to sort out your load order while still taking advantage of using an .esm.
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It might just be WME - Dead Money.esp actually. Made it in FNVedit and missed a master by accident, still works fine in game though. Actually, with your load order, you shouldn't have anything conflicting with WME - Dead Money.esm anyways, the .esp is more to sort out your load order while still taking advantage of using an .esm.

 

It's definitely Dead Money.esm. I tested it without WME, and it still crashes. However, as simply removing it from the Bashed Patch generation and checking it later solves the problem, it's not that severe. I'm sure a new Wrye Flash version will fix it, it was already requested on the official forums.

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