EViLKeNn Posted February 24, 2011 Share Posted February 24, 2011 I noticed that the DLC Dead Money I cant have all the companions together (God, Christine and Domino)... I wanted to know if it's just my problem or not!? :confused: If so then that is all I wanted to ask a mod type Unlimited Companions that works for them... Link to comment Share on other sites More sharing options...
Cyberweasel89 Posted February 24, 2011 Share Posted February 24, 2011 Ah! I was just about to ask the same thing. I tired to copy what the Unlimited Companions mod did, but I'm just a newbie modder, so it's way too complicated for me... If anyone would be willing to make a mod for all three Dead Money companions to be active at the same time, it'd really help ease how otherwise disappointing the DLC is... Link to comment Share on other sites More sharing options...
EViLKeNn Posted February 24, 2011 Author Share Posted February 24, 2011 Ah! I was just about to ask the same thing. I tired to copy what the Unlimited Companions mod did, but I'm just a newbie modder, so it's way too complicated for me... If anyone would be willing to make a mod for all three Dead Money companions to be active at the same time, it'd really help ease how otherwise disappointing the DLC is... Do you have the same problem? I think the problem is Dead Money not our... but i dont want only one companion at a time! Too bad ... I wanted them all three together for fun!! I have already created a companion mod with RRCompanionVault System (Overlord Companion) ... I could create a mod with change the script of their three with the script RRcompanion vault system and solve the problem, but would not be very good... and lately I have not much time to do this... But I want to make sure that it is not our only problem... if anyone has the same problem let me know!! I want all 3 togheter!!! :wallbash: Link to comment Share on other sites More sharing options...
muttz_nuttz Posted February 25, 2011 Share Posted February 25, 2011 Ah! I was just about to ask the same thing. I tired to copy what the Unlimited Companions mod did, but I'm just a newbie modder, so it's way too complicated for me... If anyone would be willing to make a mod for all three Dead Money companions to be active at the same time, it'd really help ease how otherwise disappointing the DLC is... Do you have the same problem? I think the problem is Dead Money not our... but i dont want only one companion at a time! Too bad ... I wanted them all three together for fun!! I have already created a companion mod with RRCompanionVault System (Overlord Companion) ... I could create a mod with change the script of their three with the script RRcompanion vault system and solve the problem, but would not be very good... and lately I have not much time to do this... But I want to make sure that it is not our only problem... if anyone has the same problem let me know!! I want all 3 togheter!!! :wallbash: I'd like to see this with a companion transporter type mod- no matter who you have following you they get lost at the first door! Link to comment Share on other sites More sharing options...
EViLKeNn Posted February 25, 2011 Author Share Posted February 25, 2011 Ah! I was just about to ask the same thing. I tired to copy what the Unlimited Companions mod did, but I'm just a newbie modder, so it's way too complicated for me... If anyone would be willing to make a mod for all three Dead Money companions to be active at the same time, it'd really help ease how otherwise disappointing the DLC is... Do you have the same problem? I think the problem is Dead Money not our... but i dont want only one companion at a time! Too bad ... I wanted them all three together for fun!! I have already created a companion mod with RRCompanionVault System (Overlord Companion) ... I could create a mod with change the script of their three with the script RRcompanion vault system and solve the problem, but would not be very good... and lately I have not much time to do this... But I want to make sure that it is not our only problem... if anyone has the same problem let me know!! I want all 3 togheter!!! :wallbash: I'd like to see this with a companion transporter type mod- no matter who you have following you they get lost at the first door! Companion transporter is simple... but I believe is useless without a mod for unlimited companions... but companions can come back with we after the end of the DLC, right? or cant do that either? :dry: Link to comment Share on other sites More sharing options...
muttz_nuttz Posted February 25, 2011 Share Posted February 25, 2011 Don't mean to hijack your thread but do you know how to make a companion teleporter for Dead Money? I have a problem where companions won't pass through gates or doors making it impossible to complete the gala mission. Can't figure which mod is causing the bug though. Link to comment Share on other sites More sharing options...
EViLKeNn Posted February 25, 2011 Author Share Posted February 25, 2011 Don't mean to hijack your thread but do you know how to make a companion teleporter for Dead Money? I have a problem where companions won't pass through gates or doors making it impossible to complete the gala mission. Can't figure which mod is causing the bug though. Yes i know how to make a teleporter... but you know a bit how use Geck? and I can explain you... Link to comment Share on other sites More sharing options...
muttz_nuttz Posted February 25, 2011 Share Posted February 25, 2011 I can edit weapons, attach scripts and place objects in containers. I'm more than willing to learn more though :) Link to comment Share on other sites More sharing options...
EViLKeNn Posted February 26, 2011 Author Share Posted February 26, 2011 I can edit weapons, attach scripts and place objects in containers. I'm more than willing to learn more though :) Ok... (I took Dog how example) open geck and create a new headgear (or a object wereable you want, radio etc...) go to armor--->headgear-->partyhat right click and choose New: http://i51.tinypic.com/2e5msfa.jpg if you want to complete as I did: http://i51.tinypic.com/28wjomw.jpg save teleportinghat. now you must create new script for teleporthat: http://i55.tinypic.com/350uq7n.jpg but before you must find the NPC or creature REF for compile script hat and add hat in his inventory: go to creature--->supermutants--->find Dog and right click, in windows open click use info and you can see the cell where is Dog for find his REF double click on cell and in geck grey window appear the location where is God... http://i51.tinypic.com/2rwkys9.jpg this is Dog REF: http://i51.tinypic.com/2edxyz7.jpg now you can add the REF on script of teleporthat: http://i56.tinypic.com/2hfi69c.jpg and you can complete the script as I do... see last picture!! when you have finish save the script! find script created and now you must add the script created to teleporthat: (see next picure) http://i55.tinypic.com/15pnbzn.jpg your teleportHat is complete!! but now you need to add the item (partyhat in my case) to NPC or creature that you want to teleport! go to creature--->supermutant--->Dog and double click... go to his inventory and add teleporterHat: http://i55.tinypic.com/28becfp.jpg but remember that... you must go into his inventory in the game, take the object and keep it with you! and everytime you lose the companion wear the hat to teleport it to you!! I hope that my explanation was understandable (my english is bad :confused: )... and I hope have helped you!! Link to comment Share on other sites More sharing options...
muttz_nuttz Posted February 26, 2011 Share Posted February 26, 2011 (edited) Excellent walkthrough, i was expanding/modifying the Companion Teleport mod thats released on nvnexus but i was struggling to find the 3 npc refs, your method looks much easier. Thanks again for the help, it's much appreciated and earned you kudos :) Edited February 26, 2011 by muttz_nuttz Link to comment Share on other sites More sharing options...
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