Jump to content

muttz_nuttz

Premium Member
  • Posts

    30
  • Joined

  • Last visited

Nexus Mods Profile

About muttz_nuttz

Profile Fields

  • Country
    United Kingdom
  • Currently Playing
    Skyrim
  • Favourite Game
    Deus EX

muttz_nuttz's Achievements

Explorer

Explorer (4/14)

  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In
  • First Post

Recent Badges

0

Reputation

  1. Thanks Mr Helpful- maybe leave the thread to someone who may want to help? Preaching moralty in an RPG game? :wallbash:
  2. I don't want to fence the items, i want to remove the stolen tag so that if you are arrested they aren't confiscated.:rolleyes:
  3. Just wondering if it would be possible for an enchantment that removes the stolen tag from the item being enchanted or a spell to do the same? Maybe even remove the tag after improving the weapon at a grind stone (cut, shut and ring :P )? Will leave it up to whoever takes on the challenge :) Thanks Mike
  4. Wouldn't mind a nat portman save to go with the clothes :D Edited my crappy spelling.
  5. Damn, spent ages searching the enchant mods and i couldn't see the wood for the trees. That's the mod i was looking for, thanks for your help :)
  6. A while back there used to be a mod around here that allowed you to add muiltiple enchantments to a single item. Spent quite a while searching for the mod and I have come to the conclusion that it's been hidden or withdrawn. Any chance one of you chaps could ressurect or re-make this mod? I have an esp from the previous mod but it doesnt seem to work with the current Skyrim. Let me know if you need the esp i have to see how it works :) TIA Mike
  7. You sir are a hero, been tinkering with the script for a few nights now with no luck. I suppose i really should learn some scripting :D EDIT: Working fine now, ed-e free and i've finally allowed myself to finish lonesome road :) Thanks for the help :)
  8. D'oh, replied to my own post. I destroyed the bots with good old armour piercing .308 rounds. Trying to hack the script at the moment.
  9. This request relates to Lonesome Road. Thanks Mike
  10. Help!! I'm having some trouble freeing ED-E from the maintenance pod in the temple. I enter the temple, destroy the first bot, use the terminal to unlock the maintenance room, destroy the bot and the 2 turrets and access the terminal to free ED-E and option 2 is missing. If i destroy the bot in the room and leave the turrets in-tact the terminal tells me that the security is still running and won't release ED-E. Any help? Need more info on load order and mods etc? TIA Mike
  11. Feeds STILL down. Any chance of an update on this problem?
  12. All the fo3/fonv RSS feeds have been dead since the update for me- had them on my google homepage. Hope they are fixed soon.
  13. The GECK requires that you load one "base" ESM and follow a (branching) chain through the rest of the plugins so that everything ultimately requires that ESM. You can't have two "base" ESMs loaded in the GECK that have no masters, so you must edit the header of one of them to include the other as a master. Thanks for the info. :turned: Just wonderin, what program would you use for that? (FNVEdit?) You can use wrye flash nv for editing masters (watching the thread and thought i would chip in :D ).
  14. would it be as simple as editing his script and changing npc reference numbers?
×
×
  • Create New...