ToppDog Posted July 19, 2015 Share Posted July 19, 2015 I am trying to create a new static architecture item that removes an invisible wall from the top of the structure. I have done the steps the way I thought was correct, but whenever I try to assign the new mesh to the new structure in the CK, it always crashes the CK. Any ideas what I am doing wrong? Here's a screenshot of what I did... http://i.imgur.com/4DsgB1m.png This is the edited version I am trying to add to my mod... http://i.imgur.com/YP2SnBr.png Everything seems to be correct, so I don't know why I cannot create a new item using this edited mesh, but it crashes every single time. Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted July 20, 2015 Share Posted July 20, 2015 My guess is the main reason is your not removing the whole collision block, but only removing part of it.I removed the whole collision block and it works fine. Instead of selecting 10 bhkCompressedMeshShape and removing branch. Try selecting 13 bhkCollisionObject and Remove Branch instead. Works for me. This is the result I get in Preview in CK:http://nsae02.casimages.net/img/2015/07/20/150720031138674121.jpg Link to comment Share on other sites More sharing options...
ToppDog Posted July 20, 2015 Author Share Posted July 20, 2015 (edited) Let me give that a try. Your description makes it look like you are deleting ALL collision from the item, but that picture doesn't look like it. If it deletes all of it, there already is a no collision version of this in the game, which I am already using. It just doesn't work as well as I would like. Edited July 20, 2015 by ToppDog Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted July 20, 2015 Share Posted July 20, 2015 Maybe I'm missing the point what your trying to do. But removing the branch from 13 bhkCollisionObject removes the the high invisible wall.Nothing odd about it. Removing a partial branch for the collision wall breaks the nif as you found out. that high invisible collision wall is the the whole 13 bhkCollisionObject. The parent of 10 bhkCompressedMeshShape is 13 bhkCollisionObject The original nif model has 2 separate bhkCollisionObject nodes. One for the tower (7 bhkCollisionObject) and one for the invisible wall at the top (13 bhkCollisionObject). Link to comment Share on other sites More sharing options...
ToppDog Posted July 20, 2015 Author Share Posted July 20, 2015 It worked !!! Thanks. Funny, I thought I tried it that way too at some point. Hopefully you won't mind if I add your name to my credits section now :) Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted July 20, 2015 Share Posted July 20, 2015 Glad you got it sorted, no need for credit as it was a simple thing you would have eventually worked out yourself if I hadn't interfered :) Link to comment Share on other sites More sharing options...
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