CaarosKingOfChaos Posted July 21, 2015 Share Posted July 21, 2015 I have always been a bit peeved by the fact that Aedra get all the attention in terms of player worship mechanics. They get the shrines and the amulets, and the daedra only get artifacts. The problem with that is that the average daedra worshipper can't get his hands on these artifacts, and if he wants to cure a disease, he has to fork a lot of gold for one cure disease potion in order to avoid praying to the Divines. So here is my idea to remedy this situation.Amulets for the Daedric Lords that have their own effects and custom modelsShrines for the Daedric Lords that have custom models and are hidden deep within the wilderness in places where you would find daedra worshippers and daedra questsAmulets are integrated into the levelled lists, and are often found on necromancers, summoners, vampires, etc . . .A compatibility patch to scatter the shrines across the Dragonborn and Dawnguard dlc zones.A compatibility patch to build daedra shrines in your Hearthfire home rather than shrines to the Nine DivinesKnow, one may ask, what would these shrines and amulets do? How would the daedra reward their lesser followers? I have that covered as well.Molag Bal: Conjuration magic costs 20% lessMehrunes Dagon: Destruction magic costs 15% lessMalacath: Two handed weaponry does 10% more damageMeridia: All attacks to 10% more damage to undeadHermaeus Mora: All skills level 10% fasterClavicus Vile: Persuasion attempts are 10% more effectiveSanguine: Potions are 10% more effectiveNocturnal: Stealth is 10% more effectiveHircine: Bows and Axes do 10% more damagePeryite: You are 20% less likely to catch diseasesVaermina: Illusion magic costs 10% less to castNamira: Spiders and Chaurus do 10% less damage to youMephala: Damage towards allies is increased by 10%Azura: Lesser daedra do 10% less damage to youBoethia: Bounty increases 20% slowerNow Sheogorath's Blessing is where things get really interesting. A random effect from those listed below is chosen upon acquiring the blessing or wearing the amulet and is not displayed to the player.Cheese is 100% more effectiveFury works on enemies up to level 21 (not even joking)Fury works on enemies up to level 50Cabbages do 100% more damage when tripped overFire magic freezes enemies while frost magic burns themRestoration magic does damage instead of healingOther daedra blessings and amulets have inverted effectsEnemies killed by the player always have sweet rolls.Summoning one atronach summons a different one insteadArrows put cheese wedges in people's inventorySo there you have it. I understand that this may be a somewhat daunting task, but I believe that if done right, this mod would be a great and heavily endorsed addition to the Nexus. Link to comment Share on other sites More sharing options...
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