bubbashrubba Posted July 21, 2015 Share Posted July 21, 2015 Hi guys. Basically I got my patches set up for my mod build and it all seems to work like a charm EXCEPT for the 10mm sub-machine gun. Essentially the base weapon i now two handed and its sights work. Its reload is the normal 1 handed reload and is ok. However when adding mod kits the weapon goes backs to 1 handed and the iron sights are out of whack as the cross hair is centred on the bolt at the back of the weapon. I went into FO3 edit and changed the animation types to be the same as the regular 10mm submachine gun in wmk using the two handed rifle animations and now they all are two handed and work well. My issue now comes when I try to reload with any of the modded variants they use a strange animation that I think looks like the laser rifle reload although I'm not certain. In FO3 edit its set as reloadG the same as the 1 handed 10mm SMG reload that still works on the two handed 10mm SMG that doesn't have any mod kits. This is confusing as the regular SMG reloads fine but the others don't the animation is wrong and the weapon floats awkwardly and the clip doesnt move. Could it be a mesh issue perhaps? That would be unsurprising as the wmk 10mm SMG meshes don't use the right nodes for the two handed animation right? Using the SMG fix for the patch found here : http://www.nexusmods.com/fallout3/mods/13347/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodfiles%2F%3Fid%3D13347&pUp=1 Which is why the clip won't move right? Another point of note is that you can't see the bullets when the weapon is shot. I'll post my load order as a attached txt. Thanks in advance. Link to comment Share on other sites More sharing options...
Purr4me Posted November 6, 2015 Share Posted November 6, 2015 I'll spend some time to match what seen here and test some things for you..no promises, the load order looks fine, but it may simply be asset management, possibly a mesh file from one of the mods bellow or installed out of order to what you were seeking to do. now if the mods you posted in the txt file were to be installed in the order you currently have them? I bet you end up with something quite differently or possibly fix the issue. assets can and do overwrite other assets as you install things. Link to comment Share on other sites More sharing options...
Purr4me Posted November 6, 2015 Share Posted November 6, 2015 (edited) what you personaly can do is rename this games folder and copy the default GOTY files only into another folder, then rename the other folder to this games Original name. reinstall the mods as they will see the new foldr as the Original. you will have two games to play with, one that works + glitches as is and another to retest your setup as I described here. For me, it's gonna require some time to set all that up here, for you 1/2 hour tops. DelayAnchorage.espDelayThePitt.espDelaySteel.esp these I don't require as it's / a version type of this function is built into Fallout3 Remastered. a request is, remove all NON-weapons mods and reissue your plugin set up and also, test with them removed. make sure it's not one of them using assets from the weapon mods. backpacks and things are not required. Edited November 6, 2015 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted November 6, 2015 Share Posted November 6, 2015 which version of the game do you have? you need to let me know now so I install the right one.http://s4.postimg.org/47bl53dz1/Bubbashrubba.jpg Link to comment Share on other sites More sharing options...
Purr4me Posted November 6, 2015 Share Posted November 6, 2015 (edited) # This file was automatically generated by Mod Organizer.Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmDCInteriors_ComboEdition.esmImpervious Power Armour.esmiHUD.esmaHUD.esm------------------------ The above files go under FWE alwaysCALIBR.esmCRAFT.esm------------------------ These two are reversed and need to be "reversed"FO3 Wanderers Edition - Main File.esmFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.esp=========================================RH_IRONSIGHTS.esm <--- wrong spot "ESM" does not go here "ever"=========================================RH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_FWE_Bridge.esp===================EVE.esm <--- wrong spot "ESM" does not go here "ever"===================RH_EVE_Bridge.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espBlackened RH + FWE + EVE.espWMK-RH IronSights.espWeaponModKits - FWE Master Release.esp==================Project Beauty.esm <--- wrong spot "ESM" does not go here "ever"==================Project Beauty- Broken Steel.espProject Beauty- Point Lookout.espBlackened FWE + EVE + Project Beauty.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espFellout-pipboylight.espDelayAnchorage.espDelayThePitt.espDelaySteel.espdelaypl.espdelayzeta.espRealistic Interior Lighting.espRealistic Interior Lighting - OA.espRealistic Interior Lighting - BS.espRealistic Interior Lighting - PL.espThe Workshop.espMillenia_AK47_replacer.esp------------------------------------------------------------Assaultrifle_replacers_WMK+RH+FWE.espMillenia AK-47 7.62 FWE WMK Ammo Patch.esp <--Notice the order of the files patching sequences?------------------------------------------------------------Zan_AutoPurge_SmartAgro.espCASM.espDarNifiedUIF3.espdD - Enhanced Blood Main.espDYNAVISION - Dynamic Lens Effect.espCitadel player Home.espLeatherBackpack - eng.espLeatherBackpack_for_FWE_eng.espFlora Overhaul.espGNR Enhanced.espMerged Patch.esp I'll be back to edit this in a moment, kinda busy but I'll highlight things you need to fix. My assertive was hasty ,this load order is incorrect.EDIT:....The above was sorted using loot in MO as it says above. Loot will not sort these games files correctly, Boss will not do so due to unsupported program. Edited November 6, 2015 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted November 6, 2015 Share Posted November 6, 2015 What I came up with less some un-needed mods. # This file was automatically generated by Mod Organizer.Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmImpervious Power Armour.esmCRAFT.esmCALIBR.esmEve.esmFO3 Wanderers Edition - Main File.esmDCInteriors_ComboEdition.esmRH_IRONSIGHTS.esmFO3 Wanderers Edition - Alternate Travel.espCASM.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espRH_IronSights_Vanilla_BetterUniques.espRH_IronSights_Vanilla_NewWeapons.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espRH_FWE_Bridge.espWeaponModKits.espRH_WMK_Bridge.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWMK-RH IronSights.espWMKAA12Shotgun.espLeatherBackpack - eng.espLeatherBackpack_for_FWE_eng.espRH_EVE_Bridge.espGT_More_Dismemberment.espGT_More_Exploding_Parts.espGT_BM_More_Full_Dismemberment.espGT_BM_Always_Full_Dismemberment.espGT_BM_Always_Exploding_Torsos.espFellout-pipboylight.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espRealistic Interior Lighting.espCitadel player Home.espRealistic Interior Lighting - OA.espRealistic Interior Lighting - BS.espRealistic Interior Lighting - PL.espFallout Remastered.esp Link to comment Share on other sites More sharing options...
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