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RH-Ironsights with WMK and FWE Small issue


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Hi guys. Basically I got my patches set up for my mod build and it all seems to work like a charm EXCEPT for the 10mm sub-machine gun. Essentially the base weapon i now two handed and its sights work. Its reload is the normal 1 handed reload and is ok. However when adding mod kits the weapon goes backs to 1 handed and the iron sights are out of whack as the cross hair is centred on the bolt at the back of the weapon.

 

I went into FO3 edit and changed the animation types to be the same as the regular 10mm submachine gun in wmk using the two handed rifle animations and now they all are two handed and work well. My issue now comes when I try to reload with any of the modded variants they use a strange animation that I think looks like the laser rifle reload although I'm not certain. In FO3 edit its set as reloadG the same as the 1 handed 10mm SMG reload that still works on the two handed 10mm SMG that doesn't have any mod kits. This is confusing as the regular SMG reloads fine but the others don't the animation is wrong and the weapon floats awkwardly and the clip doesnt move. Could it be a mesh issue perhaps? That would be unsurprising as the wmk 10mm SMG meshes don't use the right nodes for the two handed animation right? Using the SMG fix for the patch found here :

 

http://www.nexusmods.com/fallout3/mods/13347/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodfiles%2F%3Fid%3D13347&pUp=1

 

Which is why the clip won't move right? Another point of note is that you can't see the bullets when the weapon is shot. I'll post my load order as a attached txt. Thanks in advance.

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  • 3 months later...

I'll spend some time to match what seen here and test some things for you..no promises, the load order looks fine, but it may simply be asset management, possibly a mesh file from one of the mods bellow or installed out of order to what you were seeking to do.

 

now if the mods you posted in the txt file were to be installed in the order you currently have them? I bet you end up with something quite differently or possibly fix the issue. assets can and do overwrite other assets as you install things.

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what you personaly can do is rename this games folder and copy the default GOTY files only into another folder, then rename the other folder to this games Original name. reinstall the mods as they will see the new foldr as the Original.

 

you will have two games to play with, one that works + glitches as is and another to retest your setup as I described here. For me, it's gonna require some time to set all that up here, for you 1/2 hour tops.

 

DelayAnchorage.esp
DelayThePitt.esp
DelaySteel.esp

 

these I don't require as it's / a version type of this function is built into Fallout3 Remastered.

a request is, remove all NON-weapons mods and reissue your plugin set up and also, test with them removed.

 

make sure it's not one of them using assets from the weapon mods. backpacks and things are not required.

Edited by Purr4me
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# This file was automatically generated by Mod Organizer.
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm

DCInteriors_ComboEdition.esm
Impervious Power Armour.esm
iHUD.esm
aHUD.esm

------------------------ The above files go under FWE always
CALIBR.esm
CRAFT.esm

------------------------ These two are reversed and need to be "reversed"

FO3 Wanderers Edition - Main File.esm
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp

=========================================
RH_IRONSIGHTS.esm <--- wrong spot "ESM" does not go here "ever"

=========================================
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_RemoveReticule.esp
RH_FWE_Bridge.esp

===================
EVE.esm <--- wrong spot "ESM" does not go here "ever"

===================
RH_EVE_Bridge.esp
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp

Blackened RH + FWE + EVE.esp
WMK-RH IronSights.esp
WeaponModKits - FWE Master Release.esp

==================
Project Beauty.esm <--- wrong spot "ESM" does not go here "ever"

==================
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp

Blackened FWE + EVE + Project Beauty.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Fellout-pipboylight.esp
DelayAnchorage.esp
DelayThePitt.esp
DelaySteel.esp
delaypl.esp
delayzeta.esp
Realistic Interior Lighting.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - PL.esp
The Workshop.esp
Millenia_AK47_replacer.esp

------------------------------------------------------------
Assaultrifle_replacers_WMK+RH+FWE.esp
Millenia AK-47 7.62 FWE WMK Ammo Patch.esp <--Notice the order of the files patching sequences?

------------------------------------------------------------
Zan_AutoPurge_SmartAgro.esp
CASM.esp
DarNifiedUIF3.esp
dD - Enhanced Blood Main.esp
DYNAVISION - Dynamic Lens Effect.esp
Citadel player Home.esp
LeatherBackpack - eng.esp
LeatherBackpack_for_FWE_eng.esp
Flora Overhaul.esp
GNR Enhanced.esp
Merged Patch.esp

 

 

I'll be back to edit this in a moment, kinda busy but I'll highlight things you need to fix. My assertive was hasty ,this load order is incorrect.

EDIT:....The above was sorted using loot in MO as it says above. Loot will not sort these games files correctly, Boss will not do so due to unsupported program.

Edited by Purr4me
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What I came up with less some un-needed mods.

 

# This file was automatically generated by Mod Organizer.
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Impervious Power Armour.esm
CRAFT.esm
CALIBR.esm
Eve.esm
FO3 Wanderers Edition - Main File.esm
DCInteriors_ComboEdition.esm
RH_IRONSIGHTS.esm
FO3 Wanderers Edition - Alternate Travel.esp
CASM.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_PL_NewItems.esp
RH_IronSights_Vanilla_BetterUniques.esp
RH_IronSights_Vanilla_NewWeapons.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional VATS Realtime.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
RH_FWE_Bridge.esp
WeaponModKits.esp
RH_WMK_Bridge.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WMK-RH IronSights.esp
WMKAA12Shotgun.esp
LeatherBackpack - eng.esp
LeatherBackpack_for_FWE_eng.esp
RH_EVE_Bridge.esp
GT_More_Dismemberment.esp
GT_More_Exploding_Parts.esp
GT_BM_More_Full_Dismemberment.esp
GT_BM_Always_Full_Dismemberment.esp
GT_BM_Always_Exploding_Torsos.esp
Fellout-pipboylight.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
Realistic Interior Lighting.esp
Citadel player Home.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - PL.esp
Fallout Remastered.esp

 

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