feygan Posted January 20, 2007 Share Posted January 20, 2007 Is it possible to make a spell that causes darkness??? I cant get negative values for spellmaking ingame but wondered if there is a darkness effect in the contruction set? Link to comment Share on other sites More sharing options...
old1eye Posted January 20, 2007 Share Posted January 20, 2007 It would make sense that if you can make a spell to cause light, you could change the values to make it darker. Although you would probably have to create new animations. Link to comment Share on other sites More sharing options...
Povuholo Posted January 20, 2007 Share Posted January 20, 2007 There is a 'Darkness- Do Not Use' spell, but it doesn't do that. A negative light torch should be possible I think. I'll go play around with that, because I also need a darkness/blinding effect. Although you would probably have to create new animations.For a spell? I doubt it. Existing animations (I think you mean spell effect visuals?) can be used. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 20, 2007 Share Posted January 20, 2007 To my knowledge, the only way to do anything like this is to use the Oblivion Script extender, then have a spell change the gamma settings in the .ini. Negative lights don't seem to work right, and can become buggy on a moving target, extra meshes with a dark color, and 20-80% opacity and such just look bad. Link to comment Share on other sites More sharing options...
Switch Posted January 28, 2007 Share Posted January 28, 2007 natcalsar's post deleted, one liner spam. Please read our rules before posting, thank you. ^^ Link to comment Share on other sites More sharing options...
VinceBly Posted January 29, 2007 Share Posted January 29, 2007 There is a 'Darkness- Do Not Use' spell, but it doesn't do that. A negative light torch should be possible I think. I'll go play around with that, because I also need a darkness/blinding effect. Although you would probably have to create new animations.For a spell? I doubt it. Existing animations (I think you mean spell effect visuals?) can be used.You can make a dark light torch using the negative parameter in the light dialog box. However, it only works with HDR, not Bloom. I made a post on this here, with screenshots, a month or so ago. Like you say, there is a Darkness magic effect listed, but it doesn't do anything. Although it says "Do Not Use", since the number of effects is fixed, you could probably use its slot for a new magic effect--if you knew enough to create one. That might be fun. :) Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 29, 2007 Share Posted January 29, 2007 There is a 'Darkness- Do Not Use' spell, but it doesn't do that. A negative light torch should be possible I think. I'll go play around with that, because I also need a darkness/blinding effect. Although you would probably have to create new animations.For a spell? I doubt it. Existing animations (I think you mean spell effect visuals?) can be used.You can make a dark light torch using the negative parameter in the light dialog box. However, it only works with HDR, not Bloom. I made a post on this here, with screenshots, a month or so ago. Like you say, there is a Darkness magic effect listed, but it doesn't do anything. Although it says "Do Not Use", since the number of effects is fixed, you could probably use its slot for a new magic effect--if you knew enough to create one. That might be fun. :)The actual effects of the spells are hard coded, you can't even overwrite the slot without changing that hard coding. If it was that simple, I would have been making new spell effects by now. Link to comment Share on other sites More sharing options...
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