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Guest Some Guy

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Posted

The higher you try to go the higher you get. Just dont exspect to reach as high as origanally planned.

 

Yes, but don't forget that the higher you are, the harder you fall.

 

Yearh you're sure right. But still.... as long as you adjust the hight while going longer into project... then i think it is possible, to avoid falling.

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Posted
Huh

 

He made it perfectly clear.

Maybe you should go to school instead of placing some static objects.

Posted
He made it perfectly clear.

Maybe you should go to school instead of placing some static objects.

What static objects?

Posted
The door at 'Big Tower' doesn't look right without anything around it. It looks like a wall with a door sticked onto it, and not a real door going somewhere. The door at the 'Dark Shadow Cave' marker, and the doors at hobo's treehouse are other examples.

 

The isle with a few statues on it has a lot of flying trees, and there seems to be an Xmarker there that has no function. All the xmarkers on the isles seem to be related to A.I. packages that don't exist?

 

You can look through the back of the door on the higher level at hobo's treehouse.

 

Floating morning glory leaves. Slightly floating rocks you can sit on.

 

Floating (not a havok problem, just wrong placed) paper in 'Hobo Joe's hideout'.

 

Bed in 'AAAANicholasHironyms' cell floating and sticking in the wall.

 

Lots and lots of other designing that looks weird. In a negative way. Probably more floating statics.

 

I think this qualifies as constructive criticism. ;)

 

These static objects?

Posted

The door at 'Big Tower' doesn't look right without anything around it. It looks like a wall with a door sticked onto it, and not a real door going somewhere. The door at the 'Dark Shadow Cave' marker, and the doors at hobo's treehouse are other examples.

 

The isle with a few statues on it has a lot of flying trees, and there seems to be an Xmarker there that has no function. All the xmarkers on the isles seem to be related to A.I. packages that don't exist?

 

You can look through the back of the door on the higher level at hobo's treehouse.

 

Floating morning glory leaves. Slightly floating rocks you can sit on.

 

Floating (not a havok problem, just wrong placed) paper in 'Hobo Joe's hideout'.

 

Bed in 'AAAANicholasHironyms' cell floating and sticking in the wall.

 

Lots and lots of other designing that looks weird. In a negative way. Probably more floating statics.

 

I think this qualifies as constructive criticism. ;)

 

These static objects?

Oh......Those static objects.

Posted
Oh......Those static objects.

 

The trick is to make sure you look at where the object is at various angles, so you can make sure it is in place. :D

Posted

For that matter, it may be worth using TCL to check whether stuff is properly aligned.

 

And for outdoor scenery, always check it from the downhill side.

Posted
I teared myself out of my depression (At 22:34, but he) and got to work. now one script is finished complete with yournal updates and characters!
Guest Some Guy
Posted
TheFly's post deleted. Spam. I have told you to read the rules before, please do so. ;)

 

Peregrine, please lower the general hostility level. All it does is encourage heated responses. Though I don't know why I ever bother saying this, as you never listen. :rolleyes:

roflmao :D

Posted

TheFly's post deleted. Spam. I have told you to read the rules before, please do so. ;)

 

Peregrine, please lower the general hostility level. All it does is encourage heated responses. Though I don't know why I ever bother saying this, as you never listen. :rolleyes:

roflmao :D

 

Irony: spamming, while quoting a post saying "don't spam".

 

 

Since your entire project seems to be a mess, I would suggest scrapping the whole thing and starting over. It'll probably be much faster than trying to fix what you have now. Start with a solid plan and some organization (remember that naming conventions thing I told you about?), instead of just dreaming up over-ambitious ideas and throwing stuff randomly into the CS.

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