Rypk94 Posted February 27, 2011 Share Posted February 27, 2011 My companion Rex died while playing on hardcore mode. Instead of loading a previous save, I decided to use the resurrect command instead. This caused some problems that I did not fully notice until much later in the game, however. The resurrected Rex functions normally as a companion, but in some special cases the game still acts like hes dead. I'm assuming some line of code was triggered that sets itself to true once he dies, and doesn't change back if you bring him back to life. Any idea on a way to tell the game that he isn't dead? Link to comment Share on other sites More sharing options...
Fonger Posted February 27, 2011 Share Posted February 27, 2011 yes you simply have to change a "read only" variable. Link to comment Share on other sites More sharing options...
GrindedStone Posted February 27, 2011 Share Posted February 27, 2011 (edited) Prid (NPC) or click them KillResurrectDisableEnable resets them to the state they were before you met them, but that doesn't reset the rest of the game which thinks that npc died.In a Script that is in a quest that has NPC's in it, there are varables that are stored for example Var DogBeDead Then you have conditional statements mixed in there If (NPC-Dog) gets killed set DogBeDead to 1 It's just a basic example. You have All the normal Scripts, but then in Quests an certain other areas of the game there are tiny scripts.The one thing that is obviously bothering you is the quest script so it would be easy to find that, but bah there's no telling how much of the DLC is based on dog script wise. So it could be a can of worms. If it were me I would let them be dead. Someone gets killed then you ought to lose something an feel sad about it. Awe I miss that one.I don't resurrect anymore. I just let them be dead. Though I would like to model some custom gravestones an then I can go visit an put snowglobes on the grave. Edited February 27, 2011 by GrindedStone Link to comment Share on other sites More sharing options...
Rypk94 Posted February 27, 2011 Author Share Posted February 27, 2011 If I just let my companions be dead while playing on hardcore, I probably would have gone through all of them by now. It's the same reason I don't just uninstall the game after my own character dies. I just wish I hadn't been lazy and instead just had reloaded a previous save. Aside from that, is there any tip on how I can find this read-only variable? Link to comment Share on other sites More sharing options...
GrindedStone Posted February 28, 2011 Share Posted February 28, 2011 Idk what fonger meant by that. I'm not even really sure it's possible thru console commands. I would say the best thing to do would be to look for a mod that changes hardcore mode so that comp's can be set to essential.SCC for fallout 3 would allow you to make anyone a follower, while also you could make this one or that one essential.Then there were mods that you could set the essential Knocked Out timer. So when they "died" they were actually just knocked out for a few minutes.Then you just roll back or start the game over. Link to comment Share on other sites More sharing options...
Rypk94 Posted March 1, 2011 Author Share Posted March 1, 2011 Perhaps Fonger is still with us and can elaborate further? Link to comment Share on other sites More sharing options...
Recommended Posts