Bobhendly Posted July 23, 2015 Share Posted July 23, 2015 I figured, it could be possible to add bloody wounds and injuries in the form of armors equipped by a script, and they could be running off of a already existing mod for locational damage, such as.. Locational damage, or battle fatigue and injuries. Suprisingly, this type of visible wounding actually Already exists in the game In the form of five burn wounds you can find with the console.. Best part is, they don't show in the inventory. One could either use these existing pieces as a test for a bigger mod.. (They sure look like either nasty burns, or terrible wounds. Suprising they pull off both.) Where when the player character takes severe enough injury, the mod would auto-force equip one of the said false-armors onto the character, and later removed when desired. It could also be interesting RP wise to force the player into a wounded animation while idle, or if someone is daring enough, possibly replace the rarely used drunk animation with something more akin to limping. Lets hear what you fellas think? This could be neat to add to an existing injury mod, or as a standalone. Link to comment Share on other sites More sharing options...
Fenryr3001 Posted July 23, 2015 Share Posted July 23, 2015 (edited) That would be awesome. Edited July 23, 2015 by Fenryr3001 Link to comment Share on other sites More sharing options...
BlueGunk Posted September 13, 2015 Share Posted September 13, 2015 I'd really like that. I arrived here looking for exactly such a mod! Link to comment Share on other sites More sharing options...
Bobhendly Posted November 11, 2015 Author Share Posted November 11, 2015 Adding further, there is a new and clean crippled limbs mod.. These animations are desperately needed more than ever. Perhaps that guy who did the crawling animations could undertake such a quest? Link to comment Share on other sites More sharing options...
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