ShenmueScrolls Posted July 24, 2015 Share Posted July 24, 2015 (edited) This is a question relating to Fallout 3/Vegas & Skyrim The GECK & Creation kit reads a file to 'draw/load' the scene by finding all the nifs and loading them in those programs. So It must be possible to get 3DS max to do the same and import all scene/map objects with their placement coordinates and rotations. I know I have enough information from GECK / Ck to load each Nif seperately and manually place them in 3DS max , but that just sounds exausting. I seriously doubt something like this exists so I was wondering if someone make a script for MAX 2009/ 2012 or 2015 to do this? I know that the base terrain isnt a NIF but I was also wondering if it was possible to get this into max too ? EDIT: I found a way to do this with 3D ripper DX but it isnt perfect Edited July 28, 2015 by ShenmueScrolls Link to comment Share on other sites More sharing options...
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