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Importing All Scene Nifs into Max ?


ShenmueScrolls

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This is a question relating to Fallout 3/Vegas & Skyrim

 

The GECK & Creation kit reads a file to 'draw/load' the scene by finding all the nifs and loading them in those programs.

 

So It must be possible to get 3DS max to do the same and import all scene/map objects with their placement coordinates and rotations.

 

I know I have enough information from GECK / Ck to load each Nif seperately and manually place them in 3DS max , but that just sounds exausting.

 

I seriously doubt something like this exists so I was wondering if someone make a script for MAX 2009/ 2012 or 2015 to do this?

 

 

I know that the base terrain isnt a NIF but I was also wondering if it was possible to get this into max too ?

 

 

EDIT: I found a way to do this with 3D ripper DX but it isnt perfect

Edited by ShenmueScrolls
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