IronChancellor Posted July 24, 2015 Share Posted July 24, 2015 (edited) I have an esp file with FalloutNV.esm as its only master file. When I set my esp to active in the geck, both the scripts that I made and the default ones from NV are marked with an asterisk. If I go into the actual esp file with a text editor, I can see all of the scripts have been copied into the file as if I wrote them all myself. What i need to know is: How do I remove these scripts from my esp; What did I do that caused all of these scripts to be associated with my esp. Any guesses/solutions would be appreciated. NOTE: The file is ~4000KB so I don't think I can upload it. EDIT: I fixed it with FNVEdit, but I would still like to know how it happened if anyone can give me some insight. Edited July 24, 2015 by IronChancellor Link to comment Share on other sites More sharing options...
blove Posted July 24, 2015 Share Posted July 24, 2015 Scripts --> Script Edit --> Script --> Recompile All will do that. Link to comment Share on other sites More sharing options...
luthienanarion Posted July 24, 2015 Share Posted July 24, 2015 Don't ever, EVER use Recompile All. Link to comment Share on other sites More sharing options...
IronChancellor Posted July 26, 2015 Author Share Posted July 26, 2015 Scripts --> Script Edit --> Script --> Recompile All will do that.Ah that would be the problem, good to know. Thank you. Link to comment Share on other sites More sharing options...
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