devinpatterson Posted February 28, 2011 Share Posted February 28, 2011 I placed an enclave soldier in a mod. He is disabled and persistent. Then I set up a cubic activator about 15'x15' about 10 feet or so ahead of him. Attached a simple script to the trigger (just a EnclaveSolderRef.enable). This way I figured the player would walk by and an enclave solder would surprise him/her from behind. Unfortunately as soon as I load the game he appears. So I delete the trigger and he is gone (disabled), and try it again making another trigger. And once again he is there when I load up my save. He should be disabled until the player walks into the trigger at which point he would be enabled. Or am I misunderstanding what the trigger is/does? Anybody have any idea what is going on? For the activator I attached a script, ticked the new box, changed the id and the name (blank). Everything for the Refid for the activator is default. The EnclaveSolderRef is default other than ticking the persistent ref & initially disabled boxes. No scripts or anything unusual from the EnclaveSolder, just changed some stats and added a few items to inventory. Link to comment Share on other sites More sharing options...
PaladinRider Posted February 28, 2011 Share Posted February 28, 2011 (edited) I placed an enclave soldier in a mod. He is disabled and persistent. Then I set up a cubic activator about 15'x15' about 10 feet or so ahead of him. Attached a simple script to the trigger (just a EnclaveSolderRef.enable). This way I figured the player would walk by and an enclave solder would surprise him/her from behind. Unfortunately as soon as I load the game he appears. So I delete the trigger and he is gone (disabled), and try it again making another trigger. And once again he is there when I load up my save. He should be disabled until the player walks into the trigger at which point he would be enabled. Or am I misunderstanding what the trigger is/does? Anybody have any idea what is going on? For the activator I attached a script, ticked the new box, changed the id and the name (blank). Everything for the Refid for the activator is default. The EnclaveSolderRef is default other than ticking the persistent ref & initially disabled boxes. No scripts or anything unusual from the EnclaveSolder, just changed some stats and added a few items to inventory. What kind of script are you using? Use Begin OnTriggerEnter (note it might be Begin OnTriggerEntry or something similar I can't recall) Ref.Enable End If you're using Begin GameMode block it will run at the start of the game Edited February 28, 2011 by PaladinRider Link to comment Share on other sites More sharing options...
devinpatterson Posted February 28, 2011 Author Share Posted February 28, 2011 Yep I was using begin on gamemode block, thanks PaladinRider. This will hopefully also help me with problems I'v been having re: triggers and making a sniper npc. Thank you Link to comment Share on other sites More sharing options...
PaladinRider Posted February 28, 2011 Share Posted February 28, 2011 Yep I was using begin on gamemode block, thanks PaladinRider. This will hopefully also help me with problems I'v been having re: triggers and making a sniper npc. Thank you No problem, glad to help. With questions like these though, the best thing is often to look at vanilla scripts. Take a look at original scripts where triggers are used and you can learn and solve your problems. Happy modding :thumbsup: Link to comment Share on other sites More sharing options...
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