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Container Trigger Activator not working


Windwhistle

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So, I made a trigger for "Food and Drinks", put the container/chest under the table and the static objects itself. Linked the trigger to the chest, etc. It all worked perfectly fine.

 

Now I tried to do the same thing with a "Wardrobe". I did everything properly...

 

- Checked player activation in primitive.

 

- Linked the trigger to the proper chest.

 

- Added the "ActivateLinkedDummyChest" to the scrips in the trigger.

 

It's just not showing up when I put my crosshair over where the trigger is though. Why does the first one work, but the second one doesn't?

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May sound odd, rotate the trigger slightly on the Z axis, just 0.1 degrees.

 

I has similar with using the container click activator on bookshelves.

Couldn't see why one worked fine and another one wouldn't and both were set up the same.

rotated the activator .1 degrees and it worked fine.. whacked.

 

Reminds me of the same thing with plaques and weapon wracks.

Bloody wacky game engine that has bugs that never actually got fixed and instead use dodgy workarounds.

Pretty much the way everything in skyrim is when working on mods and scripts...lol

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May sound odd, rotate the trigger slightly on the Z axis, just 0.1 degrees.

 

I has similar with using the container click activator on bookshelves.

Couldn't see why one worked fine and another one wouldn't and both were set up the same.

rotated the activator .1 degrees and it worked fine.. whacked.

 

Reminds me of the same thing with plaques and weapon wracks.

Bloody wacky game engine that has bugs that never actually got fixed and instead use dodgy workarounds.

Pretty much the way everything in skyrim is when working on mods and scripts...lol

Haha, yea, the CK is a strange thing. :P

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