dafi536 Posted February 28, 2011 Share Posted February 28, 2011 So, here's my idea: I just did a quick Mod that put a Dead Money Vending Machine in front of the Goodsprings General Store.I created a Vending Machine "Recipe" to exchange Sierra Madre Chips for Bottle Caps,AND another Machine Code to Exchange Bottle Caps into Sierra Madre Chips. I'm wondering if there is any interest in the Fallout: New Vegas Community to see a Mod like this. I'm considering placing Dead Money Vending Machines in other communities around New Vegas (Primm, Novac, Camp McCarran, etc.) and making new Machine Codes to Exchange Currency, Return useless items like Bent Tin Cans, Scorched/Burned/Ruined Books, etc. I'm also giving consideration to making Machine Codes for different types of Ammo and PERHAPS Weapons/Armor, etc. If I did make Special Codes, I would want to place them in different Interiors in the Fallout: New Vegas Game-World, like in Caves, or Vault 3... Somewhere you'd have to put in some work to acquire Machine Codes for harder to find Ammo or other Items. I'm not giving ANY consideration to putting in Machine Codes for Unique Weapons.They're rare/unique weapons...That's what makes them special. So that's what I'm thinking of doing...What do you think? Would you like to see Dead Money Vending Machines in the Mojave Wasteland?Or do you think that would take away some of the challenge in the game?Or perhaps you think it would be Lore-UNfriendly? Your input is greatly appreciated. ~ Daniel(User: Dafi536) Link to comment Share on other sites More sharing options...
WastelandAssassin Posted February 28, 2011 Share Posted February 28, 2011 in terms of lore, that is indeed lore unfriendly, at least in my opinionafter all, with the Sierra Madre was pretty much closed, and at least according to story, no one really made it out of there (until your character goes there, of course) however, being lore unfriendly isn't the problem i have with it the whole idea about the Sierra Madre chips is that they are only found in the Sierra Madre and it's outer locations, and they are meant to be quite rareif you gave a way to exchange bottle caps for chips, that may give a cheat way of getting all the items you can havefurthermore, the whole concept with these machines is deciding what means more to you, and making sacrifices when necessary however, i am just one person, and there are two more points i would like to make, before i conclude thisthe first being that it is good that you want to mod, and this is a nice start, and i hope it's really just a start, so you'll try working on other mods (if you have the will and the ideas, of course) the second being that i am just one person, and i am trying to have a difficult experience, so i don't like such difficulty dampershowever, there are many people who may jump on such a mod, and enjoy it so all in all, if you really want to, make the mod and publish iteven if i won't download it, i still support people who want to mod, and i hope to increase that percentage of this communityalso, there are many mods uploaded, that i would consider "junk", that other people enjoyso don't take one man's opinion too hard, as there are enough people around here to enjoy such a mod best of luck to you, and enjoy :thumbsup: Link to comment Share on other sites More sharing options...
dafi536 Posted February 28, 2011 Author Share Posted February 28, 2011 One of the issues I have with this idea IS that it is lore-UNfriendly.According to Lore, The Sierra Madre & the Villa are a closed environment, creating rare items & experiences. And the unavailability of Sierra Madre chips DID create the conundrum you mentioned, forcing me to make difficult choices about what items I needed to resupply with while running through Dead Money. Like you, I too want to experience the challenge of the game. If I really wanted a convenient cheat, I could easily drop Containers anywhere I’d like, and stock them with weapons, ammo or whatever supplies I wished. For me, the challenge is what makes the replay factor. What originally spawned this idea was, once I had run out of Sierra Madre Chips, the Abandoned BoS Bunker became an irrelevant Player House; there are much better Player Houses available on the Nexus. I thought it might be nice to have continued use out of some of the other features that came with Dead Money (Vending Machines & Electric Hot Plates), rather than seeing them become irrelevant after finding all the S.M. Chips, using them & leaving the Sierra Madre Villa for good. Thank you for your comments... This is EXACTLY the kind of input I’m looking for. Cheers, ~ Daniel(User: Dafi536) Link to comment Share on other sites More sharing options...
elleonblanco Posted March 6, 2011 Share Posted March 6, 2011 Why not create a completely new vending machine based on the ones from Dead Money? Could place maybe a half dozen or so of them around the map and have them use something like a debit card exclusive to the machines. The only way to get debit cards with credit on them is to find them. Much like the star bottle caps. Also the machine codes idea is one that I liked from Dead Money. So you could have the machines distribute some common items such as stimpacks, purified water, etc. and then some items only available to be purchased from the machine. These of course would require the special code and the codes would only be available after completing mini quests. One thing for certian.... NO GOD GRADE WEAPONS. There are already enough of those out there. Link to comment Share on other sites More sharing options...
Recommended Posts