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A couple of requests


yoshie55

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1st: I really like the animated useable cigarettes mod but there are a few things missing,Easy things:being able to smoke cigars and cigarilloes, or what ever they are,like the normal cigarettes and adding boxes of matches and a lighter to light cigs and campfires.

Medium:Animating the mouth while you have a cigarette,cigar or cigarillo in it.What i mean is like the cigar is just sticking out threw the mouth so why not make the mouth move so it looks better.

Hard:Adding smoke to the animations and possible to the NPC animations.

 

2nd: I am trying to make some retextures for benny's suit and Moraelin is trying to help me but i really need an in-depth guide on what to do and what to get.If i can't would some one be able to retexture some suits later on if i can't retexture my own(although i hope i can).

 

3rd: Is anyone able to make some boxing outfits and referee outfits for Glowcat's boxing mod?

 

Thank you in advance for any help anyone can give on these.

Edited by yoshie55
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1st: I really like the animated useable cigarettes mod but there are a few things missing,Easy things:being able to smoke cigars and cigarilloes, or what ever they are,

like the normal cigarettes.

Medium:Animating the mouth while you have a cigarette,cigar or cigarillo in it.What i mean is like the cigar is just sticking out threw the mouth so why not make the mouth move so it looks better.

Hard:Adding smoke to the animations and possible to the NPC animations.

 

2nd: I am trying to make some retextures for benny's suit and Moraelin is trying to help me but i really need an in-depth guide on what to do and what to get.If i can't would some one be able to retexture some suits later on if i can't retexture my own(although i hope i can).

 

3rd: Is anyone able to make some boxing outfits and referee outfits for Glowcat's boxing mod?

 

Thank you in advance for any help anyone can give on these.

 

1. animations are pretty hard I think

2. This depends on what programs you're using. Some use Photoshop, some use GIMP depends on what you want. Retextures are not very hard in my opinion, depends on how adept you are with the image editing program. So asking for help depends on whether you need help with how to open the textures for editing, or how to edit it, and/or how to put it back in the game.

3. I probably am not capable of doing so but sounds like a cool idea.

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Let's try slower this time. It really is easy, but I suppose you need to learn the ropes.

 

So the way I'm doing it is like this (albeit, more comfortable ways do exist, but I'm a command line kinda guy):

 

1. I create a work directory (folder) for my project. (Well, that's not entirely true, I've been known to work on more than one thing in the same directory, because I'm a fat lazy Garfield type;)) Let's say I'm retexturing the Tenpenny outfit this time. (I was actually planning to do a retexture of that one, before I got hijacked to hammer gladii and shields for the legion;)) So I'll put that directory in, say, Documents\MoraelinsTenpennySuit.

 

2. I know you got your NVidia texture tools already, so what I do is -- again because I'm lazy -- copy the nvdxt.exe and readdxt.exe programs to that project directory.

 

3. Unpack the textures .bsa files somewhere else with the FO3Archive program. It works on New Vegas too.

 

4. Find the texture I want to change in there. If in doubt, look in Nifskope and/or the GECK for what texture your base mesh uses. E.g., I'll look for "tenpenny.dds" if I'm retexturing the Tenpenny outfit. I copy it into the project directory too.

 

5. Start a command shell. From the Start menu, hit the Run Program and type "cmd" without the quotes. Change the directory to where you put that work directory, by using the "cd" command. In my case "cd Documents\MoraelinsTenpennySuit".

 

6. Now the first order of business is to unpack the tenpenny.dds to a .tga picture. I'll run "readdxt tenpenny.dds" in that command window. If all went well, now I'll have a bunch of files called "tenpenny00.tga", "tenpenny01.tga" and so on. Only the 00 interests us.

 

Since I'm not making a replacer, I'll rename that texture to something else, like "GreenTenpenny.tga" if I'm making a recolor to green instead of the original red.

 

7. Launch the GIMP, load GreenTenpenny.tga, edit it. (Actually in my case that would also involve writing a couple of programs to do some of the editing for me.) For a simple, albeit ugly, recolor to use as an example, you can simply use the Color Tools -> Hue-Saturation and just type 120 in the Hue box. This will rotate the colour space by 120 degrees so red becomes green, green becomes blue, and blue becomes red. Now we have a green jacket and the trousers and boots are stained with green. (My excuse is that they're grass stained;)) Save.

 

8. Go back to that command line window, type "nvdxt -dxt5 -file GreenTenpenny.tga". This tells it to pack it to dxt5 texture (best) and which file it must work on. This will result in a file called GreenTenpenny.dds.

 

From there just do the Texture Set thing as I told you in the other thread, and there you go.

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GIMP dosen't want to work,all it has is a gray and white checkered pattern when i load the tga.What else can i use to retexture?
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