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Relz/Wipz A Perfect Normal


DogtoothCG

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Packaged inside these files is the key to happiness, every texture is handcrafted by myself from high poly sculpture with the utmost care to bring you, the player, the most satisfying, most immersive oblivion experience you can find.

 

 

 

For those that are skeptical, I've remodeled every part of these meshes by hand, staying true to the original topology and than baked these textures down to something that I hope not only surpasses the quality of the originals, but raises the bar in player satisfaction!

 

And with that, i'll lay the floor to, "A Perfect Normal".

 

Keep in mind that not only is this an alpha mod, but everything I release is a WIP (work in progress) and will continually be updated and improved, there will be artifacts and ugly red spots to begin with, but they will soon disappear.

 

 

Completed and downloads:

Lich:http://tesnexus.com/downloads/file.php?id=37375

 

 

Installation: backup your data folder before dragging and dropping the textures into there corresponding directory.

 

Uninstallation: Simply delete the files that came with this download and reinstall your backups.

 

End User Agreement: You MAY edit and REDISTRIBUTE these textures in your mod, as long as credit and a link point here.

 

 

 

 

Thanks to:

Bethesda for the wonderful game (that I regretfully cannot play).

Autodesk for the wonderful program that is 3ds Max.

Pixologic for the sculpting program that without I would be oh so mediocre.

Adobe, for...well, for photoshop, we'd all be screwed without it.

Nvidia, for the .dds plugin, couldnt do this too well without it now could we?

Santiago Orgaz, making normal maps easier by the day.

 

and last, but not least, The community here, for keeping me inspired to keep at it 24/7.

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If I may, I'd like to suggest some 'before and after' shots on your mod description page (so I can determine how close to perfection you've achieved ... e.g. 99/100ths or 999/1000ths). Looks nice in those shots you do have though, good work.
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  • 2 months later...
Nice work on the ones in the screen shot. Are you replacing vanilla textures or offering a modder's resource of new textures? If you replace vanilla, can you give an idea of how much of the vanilla set you replace (that is, did you do all of them or a subset)? It matters because people may have other texture mods that they want to know about coexistence and figure out whether to load your mod before or after their other ones. Thanks!
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