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How do I create invisible land over Tamirel?


vaal1

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the TCG explains it. It's a new mesh, or atleast a new application of an old one. Official mods come with a .bsa file right? Try unpacking it with BSAunpacker, you should be able to see all the meshes used, from there you should be able to open the CS with just the oblivion.esm loaded, create a new static pointing toward that mesh, and get a better look. The downside is that this may not help you with your modding plans. That mesh seems to be little more than a cylinder with physics on the interior. Which means that while you can create a room in the sky, it will always be cylindrical, and the ground will always be flat. You may be able to get around this by unpacking some rocks and stuff, making them 100% transparent, and placing them within the cylinder. Also, since it is a mesh over a world cell, trying to setup pathing grids within that mesh would probably create some bugs.
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Well I spent quite a while searching all the files of the .bsa and there seems to be nothing that could possibly be connected to that "place". Only some dungeons, a building, the new items of course and REALLY MANY MANY sounds. :wacko:

There is a chance I didnt spot it, because of a weird name for example, but it is highly unlikely.

 

On the CS nothing appears which should be quite obvious since you have to load the files manually with an .esp file. So future doesn't look to bright on this front.

 

 

Now my questions are :

 

Are you absolutely sure this is a new mesh?

Can I make an Oblivion activator or whatever invisible? and if yes do I need to use some other software or can I just do it from the CS?

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What exactly do you want an invisible activator for? If you want to have something that automatically triggers when the player is within a given range, there's probably something like that already that you can use. It's possible you could even just not assign any mesh, although that might result in the error mesh being used. Another option would be to put something small underground.

 

If you want something the player can walk up to and activate, you can probably use NIFSkope to make it transparent. You could try using an Effect Shader.

 

I'm not sure if activators can have spells running on them. If they can, it might be as simple as adding an Invisibility spell.

 

EDIT: Could someone shorten the title, please?

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Well on second thought scratch the invisible activator(I don't need more problems than I can handle). Just invisible static (bricks walls ect).

 

- I dont think I can edit the topic title anymore. Sorry if its annoying

A moderator can edit it for you. :)

 

I think that if you're going for invisible statics you can simply use the collision box, whose ID is something like collisionbox01 and which can be found in the statics category.

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Yep! I finally made it.

 

You can do it with NifSkope ( Flag > Hidden ) but it is way easier to get the collision box (CollisionBox01) as you said Povuholo.

I kind of feel a bit stupid for not spotting it myself :D

But then again that's what forums are for, I guess.

 

Anyway, a HUGE thanks to everyone for your help!

....and sorry if I asked to many questions :P

 

I better get to the actual creation of the mod if I am ever to upload it...

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Just giving a tip for anyone who wants to do something similar ( create an invisible land ).

You Can walk on a collision box but any item you throw will go right through it, so its better to create an invisible floor on NifScope. Its even easier to work on.

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Just giving a tip for anyone who wants to do something similar ( create an invisible land ).

You Can walk on a collision box but any item you throw will go right through it, so its better to create an invisible floor on NifScope. Its even easier to work on.

Items fall through? I'm not sure about that. I used collision boxes (invisible path in the air) in my first mod and the items on them stay there just fine, even when I move them.

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Just giving a tip for anyone who wants to do something similar ( create an invisible land ).

You Can walk on a collision box but any item you throw will go right through it, so its better to create an invisible floor on NifScope. Its even easier to work on.

Items fall through? I'm not sure about that. I used collision boxes (invisible path in the air) in my first mod and the items on them stay there just fine, even when I move them.

 

Well I didn't really pay much attention because it was difficult for me to work on an almost invisible layer( getting objects on it ect I mean). Just when I was checking it, in the game, I threw an arrow by chance and it went through. Waybe its only the arrows? I don't know. It's just That easier working on a normal floor and at the last minitute changing it to invisible that I won't be bothered checking

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