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Increase Creature Health?


invisiblezero

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I can edit fAVDNpcHealthMult and it changes the health of npcs, like Boone, but it isn't increasing the health of creatures, like fire ants and ED-E. I have found settings to change some stats of creatures, but nothing for health. Does anyone know of anyway to increase the health of creatures?
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I am pretty sure the OP wants to globally increase the health of all creatures, to make the game harder. Editing this field individually for hundreds of creatures in geck seems like a difficult approach. However, if anybody knows an easy way here or in another forum, I am sure the answer will appear here within a couple of days.
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I am pretty sure the OP wants to globally increase the health of all creatures, to make the game harder. Editing this field individually for hundreds of creatures in geck seems like a difficult approach. However, if anybody knows an easy way here or in another forum, I am sure the answer will appear here within a couple of days.

 

Yes, that's what I'd like. Even on very hard I don't want to one-shot most creatures/NPCs or close to one. But, I also want to still use the best of the best equipment and of course still be able to use VATS.

Right now in my game I just fought a Great Khan member and he had more health than a pack of Deathclaws and I loved it!

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when the game was released obsidian messed up and accidently gave all creatures doubble DT. so there must be some way of affecting all creatures at once. an alternative could be if there is a way of affecting all creatures of one type for instance all insects. my advice would be to check out the group related perks like bug stomper mm and find out the group names for the creatures that way.

 

when you have the group names you could affect them through a script or perhaps create a formlist and give an increased health percentage to all the item in the list. im am not that good in scripting so i am not sure how to write it but it seems like a possible solution.

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the easiest way i could think of is to look at the perk purifier. instead of adding damage you create a perk that removes a certain percentage of damage to a certain group of creatures. you can find the id for the different groups of creatures in the list of perks affecting those groups. then you add the perk to the player.
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That is an interesting approach. I use companions a lot; is there a way to decrease the damage of companions? Supposedly there is a way to add perks to companions ("addperk <perkname> 1") but it does not work for me. Perhaps there is a way to make the effect of "nerve" (player charisma) negative. I have seen a thread at bethsoft asking for how to modify this effect but there was no answer. This approach would not affect damage done by one creature against another, but maybe that would be unusual and a hard "bug" for the player to notice.
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