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Killable Child Objects


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Background Info:

 

Hey all I am new to the modding scene and right now I am mostly in the playing around mode, experimenting with different things in order to see what I can accomplish. Anyways, I have worked my way through the vast majority of the bethesda GECK tutorial and I know it's an old idea but for my mod I'd like to be able to kill children or it least a single child. I know there are mods out there that allow for having killable kids but I'd rather not have the dependency because my mod only requires the death of a child or two.

 

Now I've done a bunch of experimenting with the GECK to try and figure out how to do this but can't and the digging I've done on the forum has shown me that it can be done but not the how to do it part.

 

Straight up question:

 

Can anyone out there tell me how to make a child object that is killable?

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For some reason, it was made illegal (By Law) to make the children killable, hence why they are invulnerable/essential npcs.

 

 

Although, the only killable child I would like is that stupid foul-mouthed Macready kid in Lamplight Caverns.

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Can you cite the US law because this is the first I have ever heard of anything like this. Especially since there are games that allow it.
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Illegal? Uh, are you serious? It would have just bumped Fo3 up to an AO rating.

Really not sure why there's always hate for this, it only adds realism.

 

All I can really recommend is looking inside the killable children mod and finding what it does. Are they not just set essential?

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Sorry, I misquoted - Children were made Invulnerable/Essential for "Legal Reasons" as quoted below:

 

Essential is an attribute which can be assigned to non-player characters in games which use the Gamebryo engine, including Fallout 3 and Fallout: New Vegas. The equivalent attribute for items is quest item, which should not be confused with the general usage of that term.

 

The main effect of this attribute is that the character cannot be killed, instead it will be temporarily rendered unconscious and wake up again later. In both games, all children in the game are essential characters, so even if you find a way to attack them, they still cannot be killed. This was done for legal reasons.

 

The purpose of this attribute is to prevent the player character from rendering quests uncompletable by killing characters which are necessary for that quest.

 

In Fallout: New Vegas, there are few essential NPCs aside from children. One of which is the robot Victor, who is essential early on in the game. The message [Victor is unconscious] may appear later in the game. All Companions are essential (unless playing hardcore mode). Yes Man is also one of the very few essential characters.

 

 

http://fallout.wikia.com/wiki/Essential

 

 

I don't think there is a "Law Against it" in video games, but the legal reasons may have had something to do with the release of the game instead.

Now, it's all if the admins/moderators would let people to upload such mods on here that would allow children to be killable (I'd only kill Mayor Macready - simply because of the bad language) - I do find it unlikely that they'd allow such a mod on here, given the "Legal Reasons" thing.

 

 

The Children run on a similar script to Liberty Prime - One that allows you to attack, but does no damage. Liberty Prime will blow you away (in 1 hit, even with 50billion hp), and the children will just run away, regardless of being armed or not.

 

Also, the [Target] Kill - In the console command doesn't do anything. Infact, it doesn't even put them into Unconscious, it simply just does nothing. Which suggests they are set to Invulnerable

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Oi.

 

Personally, it didn't make it less "realistic" not to be able to kill children, tho I did feel like making MacCready eat a bar of soap or two. I bothered me more that after killing a child parent(s) they would still greet me as if nothing happened. At least insult me, tell me I'm an a**hole, shun me or something. It didn't seems less "realistic" either that there weren't child sex slaves in Dukov's place, for example. It was hinted on Moriarty terminal that the relationship between Billy Creel and Maggie might not quite be just a "surrogate father-daughter" type. We can all plainly see that in a world like is described in fallout, child sex slavery would certainly exist. Do we really need to have it displayed explicitely to believe it?

When I hear about mods like "animated prostitution" and "EroCute", it really makes me feel uneasy, especially when it's portrayed as just being a hit for more "realism"... I think I'd rather add fat people, people missing an arm or leg, or just being disfigured and mis-shaped. Or be able to sever a ghoul's leg and have it crawl at me angrily.

 

The GTA series had no children to be clipped while you drove along the sidewalk, but Dead Space has newborn and children necromorphs... Guess the "legal reasons" depend on how it's depicted. Necromorphs aren't really human anymore and they attack you on sight.

 

On topic tho, might just have to go in the object window > actors > npc > MayorMacCready and uncheck the essential option?

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Oi.

 

Personally, it didn't make it less "realistic" not to be able to kill children, tho I did feel like making MacCready eat a bar of soap or two. I bothered me more that after killing a child parent(s) they would still greet me as if nothing happened. At least insult me, tell me I'm an a**hole, shun me or something. It didn't seems less "realistic" either that there weren't child sex slaves in Dukov's place, for example. It was hinted on Moriarty terminal that the relationship between Billy Creel and Maggie might not quite be just a "surrogate father-daughter" type. We can all plainly see that in a world like is described in fallout, child sex slavery would certainly exist. Do we really need to have it displayed explicitely to believe it?

 

When I hear about mods like "animated prostitution" and "EroCute", it really makes me feel uneasy, especially when it's portrayed as just being a hit for more "realism"... I think I'd rather add fat people, people missing an arm or leg, or just being disfigured and mis-shaped. Or be able to sever a ghoul's leg and have it crawl at me angrily.

 

The GTA series had no children to be clipped while you drove along the sidewalk, but Dead Space has newborn and children necromorphs... Guess the "legal reasons" depend on how it's depicted. Necromorphs aren't really human anymore and they attack you on sight.

 

On topic tho, might just have to go in the object window > actors > npc > MayorMacCready and uncheck the essential option?

 

The Essential Part - Removing this probably will not do anything. If you do this, do let me know :D

I certainly agree with the part of Killing a Childs parents, they would still greet as if nothing happened. I.E. I WISH THERE WERE MORE PEOPLE LIKE YOU AROUND!

 

If Bethesda had made the children killable - Then how many people would kick up a fuss about it? Now, a few on this community might, but the numbers won't exactly go very high -

But people who have absolutely no sense of gaming, I.E. Governments, and countries that have some really silly laws on gaming. Overprotective parents - The type that have never played a video game in their life.

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All children are marked "Essential". This doesn't allow you to kill them.

Using the geck, you can unmark them as essential. This allows you to kill them, but there's no gore or dismemberment, and it can be glitchy. To fix this, you need a new child body--one with dismemberment, or "Meatcap" capability. I can link to it, if you like. It's hosted on the nexus sites.

And the essential children was done by Bethesda for multiple reasons, including the rating, as well as marketing the game overseas. It's not illegal.

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  • 4 years later...

First off: not endorsing killing kids here, just for the sake of tragic story mods where you might have to put a kid out of her misery (like what I'm doing).

 

Bumping an ancient thread here ecause the tricks described above don't seem to work in New Vegas -,-

Edited by TheBlueWolf1996
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