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Midas Magic not working (latest version)


Hamsam

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According to TESIV:positive I am supposed to right click on the file tab but I cant find a file tab in the Wrye Bash 291 default window. Is there another window I am supposed to have open? If so please tell me which programs file tab I'm supposed to right click.
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According to TESIV:positive I am supposed to right click on the file tab but I cant find a file tab in the Wrye Bash 291 default window. Is there another window I am supposed to have open? If so please tell me which programs file tab I'm supposed to right click.
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Repost your revised load order, via Wrye Bash, and be sure to enclose it in spoiler and code tags, as per that link.

 

According to TESIV:positive I am supposed to right click on the file tab but I cant find a file tab in the Wrye Bash 291 default window. Is there another window I am supposed to have open? If so please tell me which programs file tab I'm supposed to right click.

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Repost your revised load order, via Wrye Bash, and be sure to enclose it in spoiler and code tags, as per that link.

 

According to TESIV:positive I am supposed to right click on the file tab but I cant find a file tab in the Wrye Bash 291 default window. Is there another window I am supposed to have open? If so please tell me which programs file tab I'm supposed to right click.

 

Like so:

 

http://img651.imageshack.us/img651/4747/wbloadlist.jpg

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Heres the new load order from Wrye Bash and by the way thanks for being so understanding.

 

 

Active Mod Files:
00  Oblivion.esm
01  Mart's Monster Mod.esm  [Version 3.5.5b4]
02  CM Partners.esm
03  DLCShiveringIsles.esp
04  DLCHorseArmor.esp
05  DLCOrrery.esp
06  DLCVileLair.esp
07  DLCMehrunesRazor.esp
08  DLCSpellTomes.esp
09  CapesandCloaks.esp
0A  Ghost Rider Helmet.esp
0B  Gizmodian-VeraxanimaOblivion.esp
0C  DLCThievesDen.esp
0D  Mart's Monster Mod.esp  [Version 3.5.5b4]
0E  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.5.5b4]
0F  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.5.5b4]
10  Mart's Monster Mod - Diverse Creature Skins.esp  [Version 3.5.5b4]
11  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.5.5b4]
12  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.5.5b3]
13  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.5.5b4]
14  Mart's Monster Mod - Durability & Damage.esp  [Version 3.5.5b4]
15  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.5.5b4]
16  Mart's Monster Mod - Less Rats.esp  [Version 3.5.5b4]
17  Mart's Monster Mod - Safer Roads.esp  [Version 3.5.5b4]
18  Mart's Monster Mod - Spawn Rates - Increased.esp  [Version 3.5.5b4]
19  Mart's Monster Mod - Spawn Rates - Moderate Increased.esp  [Version 3.5.5b4]
1A  Mart's Monster Mod - Foxes.esp  [Version 3.5.5b4]
1B  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.5.5b4]
1C  Mart's Monster Mod - City Defences.esp  [Version 3.5.5b4]
1D  Mart's Monster Mod - Extra Wounding.esp  [Version 3.5.5b4]
1E  DLCBattlehornCastle.esp
1F  Z's Skeleton Horse.esp
20  DLCFrostcrag.esp
21  Knights.esp
22  Better Potions and Poisons.esp
23  Ring of console.esp
24  Shadowcrans Bag&Keychain merger.esp
25  Quest Award Leveller.esp
26  Quest Award Leveller - Battlehorn Castle.esp
27  Quest Award Leveller - Vile Lair.esp
28  Quest Award Leveller - Mehrunes Razor.esp
29  Quest Award Leveller - Knights of the Nine.esp
2A  MidasSpells.esp
2B  Denock Arrows.esp
2C  BetterBlocking.esp  [Version 3]
2D  CM Partners.esp
2E  CM Partners NPC.esp
2F  CM Partners Extra NPCs.esp
30  DASkeleton.esp
31  Mart's Monster Mod - Resized Races.esp  [Version 3.5.5b4]
32  lumi_enchantments_subtle.esp
33  Gold Smelting .esp
34  More Magicka x3.esp
35  Mythic-No-Helm-LIGHT.esp
36  Borderless_Cyrodiil-3578 (2).esp
37  Bashed Patch, 0.esp

 

Edited by Hamsam
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Ok, your load order looks good, and nothing is standing out as a conflict, at least to me. So now I have to ask: have you built your Bashed Patch correctly? See:

 

 

 

When you press 'Rebuild Patch', make sure that you check the following:

 

Merge Patches

Import ... [Go through each 'import' option and if there's a mod, not csv in the right window, check it, and the Import... option.]

Cobl Catalogs [ONLY if you use Cobl]

Contents Checker

Leveled Lists

Race Records

SEWorld Tests [ONLY if you have Shivering Isles installed]

 

The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it.

 

 

 

 

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Okeydake heres the load order from Wrye Bash. There was a problem with posting this though, this is my 10th try, so heres hoping it makes it to you.

 

 

Active Mod Files:
00  Oblivion.esm
01  Mart's Monster Mod.esm  [Version 3.5.5b4]
02  CM Partners.esm
03  DLCShiveringIsles.esp
04  DLCHorseArmor.esp
05  DLCOrrery.esp
06  DLCVileLair.esp
07  DLCMehrunesRazor.esp
08  DLCSpellTomes.esp
09  CapesandCloaks.esp
0A  Ghost Rider Helmet.esp
0B  Gizmodian-VeraxanimaOblivion.esp
0C  DLCThievesDen.esp
0D  Mart's Monster Mod.esp  [Version 3.5.5b4]
0E  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.5.5b4]
0F  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.5.5b4]
10  Mart's Monster Mod - Diverse Creature Skins.esp  [Version 3.5.5b4]
11  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.5.5b4]
12  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.5.5b3]
13  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.5.5b4]
14  Mart's Monster Mod - Durability & Damage.esp  [Version 3.5.5b4]
15  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.5.5b4]
16  Mart's Monster Mod - Less Rats.esp  [Version 3.5.5b4]
17  Mart's Monster Mod - Safer Roads.esp  [Version 3.5.5b4]
18  Mart's Monster Mod - Spawn Rates - Increased.esp  [Version 3.5.5b4]
19  Mart's Monster Mod - Spawn Rates - Moderate Increased.esp  [Version 3.5.5b4]
1A  Mart's Monster Mod - Foxes.esp  [Version 3.5.5b4]
1B  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.5.5b4]
1C  Mart's Monster Mod - City Defences.esp  [Version 3.5.5b4]
1D  Mart's Monster Mod - Extra Wounding.esp  [Version 3.5.5b4]
1E  DLCBattlehornCastle.esp
1F  Z's Skeleton Horse.esp
20  DLCFrostcrag.esp
21  Knights.esp
22  Better Potions and Poisons.esp
23  Ring of console.esp
24  Shadowcrans Bag&Keychain merger.esp
25  Quest Award Leveller.esp
26  Quest Award Leveller - Battlehorn Castle.esp
27  Quest Award Leveller - Vile Lair.esp
28  Quest Award Leveller - Mehrunes Razor.esp
29  Quest Award Leveller - Knights of the Nine.esp
2A  MidasSpells.esp
2B  Denock Arrows.esp
2C  BetterBlocking.esp  [Version 3]
2D  CM Partners.esp
2E  CM Partners NPC.esp
2F  CM Partners Extra NPCs.esp
30  DASkeleton.esp
31  Mart's Monster Mod - Resized Races.esp  [Version 3.5.5b4]
32  lumi_enchantments_subtle.esp
33  Gold Smelting .esp
34  More Magicka x3.esp
35  Mythic-No-Helm-LIGHT.esp
36  Borderless_Cyrodiil-3578 (2).esp
37  Bashed Patch, 0.esp

 

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You have not answered my question, but I can see from your load order that you have NOT built your patch correctly. Just for example, these should be merged and deactivated:

26 Quest Award Leveller - Battlehorn Castle.esp

27 Quest Award Leveller - Vile Lair.esp

28 Quest Award Leveller - Mehrunes Razor.esp

29 Quest Award Leveller - Knights of the Nine.esp

 

Please see my other post above about how to build your patch, and follow it precisely.

 

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