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Need help with old meshes


RoyBatterian

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I have a number of old meshes that were created for Fallout 3 that are seemingly broken yet load into the game fine.

 

I cannot view them in nifskope, nor load them into Blender or Max with the import tools.

 

I really need help figuring out how to save these meshes as it's putting a damper on a mod project, as I can't assign new textures because I can't get the darn things to load.

 

What do.

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I tried different versions of nifskope to no avail. I did find an old tutorial that showed pasting nodes into existing meshes (oblivion era) and I think that might be how these were created. I get offset errors when trying to load the meshes into any version of nifskope I've tried.

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I've actually discovered what the issue is with some of these old meshes. At one time there must have been a nifskope version that was not updating the offsets when changing the texture paths. So if a texture name was 16 character, and the new one was 14, it wouldn't subtract 2 from the header offset. I was able to save one of the meshes by inserting a couple of 00 bytes onto the end of the texture names with a hex editor to correct the offsets. Then the mesh would load fine and I could sanitize and resave it without issue.

 

Just thought I would post this up for anyone that has such a problem so they have some kind of idea how to fix it. There are quite a lot of these meshes in FWE for instance.

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