Elianora Posted July 29, 2015 Share Posted July 29, 2015 So I started this ambitious "Paladin / Vigilant pack" mod that was coming along great. I wanted to give players a comprehensive pack of spells, a house, gear and a few dungeons for any kind of "pure" and "holy" character, be it vigilant, monk, priest, paladin or holy warrior, instead of scouring for holiness related mods all over the Nexus. Some basic information here: http://geekdominthenorth.net/blog/wip-pure Gallery here: http://imgur.com/a/yK6Vv#0 Basically it was inspired by me making the Sun Rune the other week. I had nice ideas and was churning out new items (recoloured vanilla stuff, and things from modder's resources etc.) for days. Got armour and weapons implemented, have recipes for them all and made a cool unique staff and managed to get that working... buuut the enchantment effects are causing me trouble since I know f*** all about those. Spells that have been implemented are the Sun Rune and a custom rune for the Dawnguard Rune hammer I made new textures and meshes for other spells too, but I couldn't get them working, so here I am, asking if anyone wants to join the project to help me finish these spells and add any other ideas you might have for it. Here's what I'm hoping to get done for the mod: - Healing rune: I wanted it to only heal characters non-hostile to the player, so no enemies. Currently it one hit kills enemies and makes an effect go on friendlies. Oops. - Sun Rune staff. It's not working as intended. It will cast infinite number of runes and they won't trigger x) - A holy ward (I was having trouble with the effects too since I'm hopeless with spells), I have a texture from this mod: http://www.nexusmods.com/skyrim/mods/65953 - Paralysis glyph (yay, Dragon Age) - This would probably be an Alteration spell instead of Restoration, like the rest of the stuff - Repulsion glyph - basically a Rune of Turn Undead but I like the name repulsion better - Immunity bubble - a ward that surrounds the player for 30 seconds and makes them invulnerable to all damage, BUT you cannot cast spells or use attack button. OR: Idea from a friend. "immunity bubble sounds like a spell you got to hold down the button the maintain it.. and when holding down you can't attack.." - A new cloak spell using the Beth's disregarded vanilla stone flesh shaders (I think PerMa also uses those?), combined with sun shaders from Dawnguard I have also some enemies from Vicn resource pack that need to be added to the mod. I put a new flame atronach but couldn't figure out how to make it use the "dead" model (you know where the flames are out) or the new fire trails. The rest of the enemies are alright and I know how to add them. Enemies: http://i.imgur.com/CncEmHQ.png http://i.imgur.com/99g7s86.png http://i.imgur.com/NNpXkvq.png http://i.imgur.com/pOUPtI6.png http://i.imgur.com/ODC7GyK.png http://i.imgur.com/Gg6ltow.png So yeah, if anyone is interested in helping with this, that'd be super awesome. I mostly keep in touch with people through Steam since I'm always in game or CK, but I do have Skype as well. Not in any super rush or anything, since I have a lot of Awake things to do as well while I work on this on the side. Link to comment Share on other sites More sharing options...
Elianora Posted July 29, 2015 Author Share Posted July 29, 2015 Got a few people helping already! Link to comment Share on other sites More sharing options...
AndrealphusVIII Posted August 5, 2015 Share Posted August 5, 2015 Hi there I myself made a small similar mod a while ago: http://www.nexusmods.com/skyrim/mods/49571/? It edits Sun Light spells (so it does normal dmg to everyone and double to undead), adds a Sunlight Enchantment (with a similar effect) and adds the spell to NPCs. Originally it required Lootification, but the latest version doesn't need it anymore. So if you want include it in your mod, feel free to do so. Kind regards Andre Link to comment Share on other sites More sharing options...
BigBizkit Posted August 8, 2015 Share Posted August 8, 2015 (edited) So, you're covered or...? I did something similar for my Paladin playthrough: http://s16.postimg.org/68a8ls8xt/Screen_Shot327.jpghttp://s16.postimg.org/yhbwvzp6p/Screen_Shot328.jpghttp://s16.postimg.org/o9tdjl2yp/Screen_Shot329.jpghttp://s16.postimg.org/s4wrm5m4h/Screen_Shot330.jpghttp://s16.postimg.org/op4nclow1/Screen_Shot331.jpghttp://s16.postimg.org/bz0ezigxt/Screen_Shot332.jpg Edited August 8, 2015 by BigBizkit Link to comment Share on other sites More sharing options...
drunkzealot Posted August 9, 2015 Share Posted August 9, 2015 (edited) Hey, I really really like the idea. I was planning to do something similar for a necromancer (diablo 2 style) mod. I have no scripting skills but if you are in need of some weapons, shields or armor pieces I can help you out (or even if you want a custom mob, I'm a pretty decent Zbrush sculptor).cheers Edited August 9, 2015 by drunkzealot Link to comment Share on other sites More sharing options...
Elianora Posted August 10, 2015 Author Share Posted August 10, 2015 Oh guys! I would love weapons and armour :blink: What really bothers me right now is that all the armour is scavenged from free to use resources, so none of them really match http://imgur.com/a/yK6VvIf I had a shield and mace that matched the swords, that would be the awesomest I would also love a pauldroned / armoured version of the robe (I love the robe thing), just the robe with some armour bits from the Dawnguard armour, like the pauldrons, belt and stuff.I tried to edit armour in 3DS Max myself but it kept crashing when importing skeletons :sad: BIZKIT what is that altar thing, it looks awesome :O Also thank you so much AndrealphusVIII, we will implement your enchantment and credit you! <3 Link to comment Share on other sites More sharing options...
BigBizkit Posted August 10, 2015 Share Posted August 10, 2015 BIZKIT what is that altar thing, it looks awesome :O It is an altar in the temple of the divines in solitude where you can sanctify your weapon. The way I have it implemented now is, that there you will find an empty ewer. You then have to take it to the Whiterun River and fill it with water. Then you need to find a Vigilant of Stendarr and ask him/her to give the water Stendarr's blessing. Then you need to fill the basin by the altar with the blessed water. And then you can sanctify your weapon which basically gives it a "sundamage" enchantment which affects what I consider "creatures of evil" = werewolves, undead, ghost, daedra and dragons. If I release it as a mod I plan to make it so you can consecrate your weapon to one of the divines. Meaning, you could have e.g. a priest of arkay bless your water before you fill the basin, resulting in a different enchantment for your weapon. Link to comment Share on other sites More sharing options...
Elianora Posted August 10, 2015 Author Share Posted August 10, 2015 That's pretty cool. I'd love to be able to charge the weapons without using soul gems, since that would be quite a horrible thing for a paladin/priest to use Link to comment Share on other sites More sharing options...
drunkzealot Posted August 11, 2015 Share Posted August 11, 2015 Your imgr link doesn't seem to be working. But i'll gladly make the weapon and shield, these things are pretty straight foward. I would only ask to add them to my fantasy weapons mod if you don't mind.As for the armor, I can also help you, I work with maya and my nif plugin handles skeletons and skinning just fine, but I'd rather make the plate pieces from scratch if you like my designs (I'll make a paintover to see if you like it), I have meshes from older/unfinished works I can use for this. Cheers Link to comment Share on other sites More sharing options...
Elianora Posted August 11, 2015 Author Share Posted August 11, 2015 Uh, crap. I updated the link. It had an extra space xD Thanks so much! Of course I wouldn't mind! That mod is awesome! :D Link to comment Share on other sites More sharing options...
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