lionexx Posted July 29, 2015 Share Posted July 29, 2015 (edited) Hey there, first off I appreciate any help or advice that is given to me. The issue I am running into that I can't figure out is a red box with a ! in the middle, I assume that this is either a case where a texture failed to load, another texture is trying to override another texture or a conflict between textures... I am not entirely sure the cause but it usually happens randomly when entering or exiting buildings, it doesn't always happen though, I am also aware that this error is typically the case when a texture or mesh fail attempts to load but cannot be found. I am fairly certain ever thing has been installed correctly. Now the help I need is from someone experienced with similar mods that I have, What mods do I have that are conflicting each other? I have installed everything correctly or what I assume is correctly and have been careful with nearly everything, I have LOOT, Wyre and FNVEdit. I have the NVSE and ENB with Enhanced Shaders NEUTRAL(Wasn't sure if ES Nevada Skies would work correctly with weather mods) Some advice and help would be fantastic as I would rather not sink hours into a save for a texture issue of all things ruin it. ( reverting to an old save fixes it, but if I save with the problem in game it wont go away ) Thank you again! Edited to current mod list *'7/31/2015* GameMode=FalloutNV FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 More Traits.esm=1 ClassicPack.esm=1 IWR.esm=1 IWS-Core.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 CaravanPack.esm=1 War Never Changes.esm=1 Interior Lighting Overhaul - Core.esm=1 New Vegas Redesigned 3.esm=1 FCOMaster.esm=1 Momod.esm=1 SomeguySeries.esm=1 RockwellPursuit.esm=1 DFB - Random Encounters.esm=1 Interior Lighting Overhaul - L38PS.esm=1 AWorldOfPain(Preview).esm=1 Tales from the Burning Sands.esm=1 enclavebunker.esm=1 SaxxonsQuestPack.esm=1 Gomorrah Redesigned.esp=1 CoitoErgoSum.esm=1 MoonQuest.esm=1 NVStripOpen.esm=1 Badlands.esm=1 Project Nevada - Core.esm=1 Project Nevada - Extra Options.esm=1 NSkies URWLified.esm=1 Project Nevada - Equipment.esm=1 Sortomatic.esm=1 Weapons.of.the.New.Millenia.esm=1 domecity.esm=1 Project Nevada - Rebalance.esp=1 Project Nevada - Cyberware.esp=1 D.E.I.M.O.S..esm=1 Niner.esm=1 NevadaSkies.esm=1 SpeedyResources.esm=1 The New Bison Steve Hotel.esm=1 Afterschool Special.esm=1 ELECTRO-CITY - CompletedWorkorders.esm=1 ELECTRO-CITY - Highways and Byways.esm=1 NVInteriors_Core.esm=1 NVInteriors_ComboEdition.esm=1 WARZONES - Misanthropy Pure.esm=1 Mission Mojave - Ultimate Edition.esp=1 New Vegas Redesigned 3.esp=1 MM-Main.esp=1 Cass alternate version.esp=1 The Weapon Mod Menu.esp=1 Weapons.of.the.New.Millenia.Leveled.Lists.esp=1 MM-InvisibleWallRemover.esp=1 SarahCompanion.esp=1 Zan_AutoPurge_SmartAgro_NV.esp=1 HarderThan.esp=1 MM-HonestHearts.esp=1 FCO - Niner.esp=1 FCO.esp=1 EVE FNV - ALL DLC.esp=1 dD - Enhanced Blood Main NV.esp=1 Ragdolls.esp=1 ILO - NSkies URWLified Patch.esp=1 Project Nevada - Old World Blues (No Cyberware).esp=1 ILO - Nevada Skies Patch.esp=1 The Mod Configuration Menu.esp=1 FlashlightNVSE.esp=1 ILO - PipBoy Light.esp=1 enclavebunker.esp=1 NewVegasBounties.esp=1 NewVegasBountiesII.esp=1 WeaponModsExpanded.esp=1 TfaT2.esp=1 CNR_Beta.esp=1 War Never Changes.esp=1 TheInheritance.esp=1 Weapons.of.the.New.Millenia.Store.esp=1 Russell.esp=1 lexx_brahmin-betsy.esp=1 FCO - OnHolyServiceBound NPC's.esp=1 airship.esp=1 The Storyteller.esp=1 0001Goodsprings Safehouse.esp=1 ILO - GS Shack.esp=1 UnlimitedCompanions.esp=1 New Vegas Trade Center.esp=1 NewVegasKiller.esp=1 Dog_City3.esp=1 FCO - Roberts Patch.esp=1 NCRTrooperOverhaul.esp=1 IWR - Rebuilt.esp=1 KingOfTheRing.esp=1 Crashed Vertibird Interior.esp=1 Cazaclaw Resource.esp=1 Area 51 - Project Roswell.esp=1 The New Bison Steve Hotel.esp=1 Weapons.of.the.New.Millenia.Store.LITE.esp=1 NevadaSkies - Ultimate DLC Edition.esp=1 MM-LonesomeRoad.esp=1 StripOpenMain.esp=1 Project Nevada - WMX.esp=1 WMX-DLCMerged.esp=1 WMX-POPMerged.esp=1 WMX-AWOP-Overhaul.esp=1 WMX-EVE-AllDLCMerged.esp=1 MM-OldWorldBlues.esp=1 MMUE-CP-WMX.esp=1 MMUE POP.esp=1 MMUE-CP-PNALLDLC.esp=1 MMUE-CP-NVR3.esp=1 MMUE-CP-EVE.esp=1 MMUE-CP-ILO.esp=1 MMUE-CP-NVInteriors.esp=1 MMUE-CP-AWOP.esp=1 MMUE-CP-Electrocity.esp=1 Ultimate Invisible Wall Remover.esp=1 Interior Lighting Overhaul - Ultimate Edition.esp=1 Project Nevada - Dead Money.esp=1 Project Nevada - Honest Hearts.esp=1 Project Nevada - Lonesome Road.esp=1 Project Nevada - Gun Runners' Arsenal.esp=1 hunter.esp=1 NevadaSkies - URLIFIED Interiors.esp=1 NSkies URWLifiedDM.esp=1 NSkies URWLifiedHH.esp=1 NSkies URWLifiedOWB.esp=1 FCO - The New Bison Steve.esp=1 FCO - SQP.esp=1 FCO - Beyond Boulder Dome.esp=1 FCO - Afterschool Special.esp=1 FCO - Russell.esp=1 HarderThan-HH.esp=1 DFB - Random Encounters - Honest Hearts Additions.esp=1 DFB - Random Encounters - Old World Blues Additions.esp=1 IWS-Core-Guards.esp=1 IWS-Core-Patrols.esp=1 IWS-Core-Civilians.esp=1 IWS-DM.esp=1 IWS-HH.esp=1 IWS-OWB.esp=1 IWS-LR.esp=1 AWOP-MoMod.esp=1 More Traits Update.esp=1 MoMod-NightSpawn.esp=1 DFB - Random Encounters - Update - MCM.esp=1 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1 MoMod-MCMMenu.esp=1 IWS-MoMod.esp=1 MoMod-Aliens.esp=1 MoMod-Terminators.esp=1 Project Nevada - EVE All DLC.esp=1 Bashed Patch, 0.esp=1 Edited August 1, 2015 by lionexx Link to comment Share on other sites More sharing options...
Troublesome2008 Posted July 30, 2015 Share Posted July 30, 2015 FCO - GlowingOne.esp is buggy. I think read something about it in the comment section of FCO. And if I recall correctly, the creator of the mod said that he was working on it... Maybe that's the cause of your problem. Link to comment Share on other sites More sharing options...
M48A5 Posted July 30, 2015 Share Posted July 30, 2015 (edited) You have too many active files in your load order. You need to trim it by about 25-30 files. You also need to remove the unused plugins.  Do not use both a bashed patch and a merged patch. Also, check you load order and to ensure that all compatibility patches are loading after the last mod they are patching.  Just an fyi, what you are seeing in the game is an indication that you have a missing mesh, not a missing texture. Edited July 30, 2015 by M48A5 Link to comment Share on other sites More sharing options...
lionexx Posted July 30, 2015 Author Share Posted July 30, 2015 (edited) You have too many active files in your load order. You need to trim it by about 25-30 files. You also need to remove the unused plugins.  Do not use both a bashed patch and a merged patch. Also, check you load order and to ensure that all compatibility patches are loading after the last mod they are patching.  Just an fyi, what you are seeing in the game is an indication that you have a missing mesh, not a missing texture. In an attempt to figure the issue out myself further I had installed and removed a few things(I might still have to many?) But the main issue I am running into now preventing me into the game(Game loads right before the main menu I get this message) "The menu files for the weapon mod are not present or belong to a different version." I have concluded it has to with project Nevada, no matter the order I place these files or how I install it I get the same error. If I turn Weapon Mod Menu off I get an message saying something along with "There seems to be a problem with your project Nevada installation because of the HUD extensions were not detected."If I deactivate both game will load. What am I doing wrong these two mods worked together before hand but now are not. I am not sure what I added(or removed?) that has caused this issue.  I am also using UIO, With an updated list what do you suggest trimming and or removing? Updated mod load order up top. Edited August 1, 2015 by lionexx Link to comment Share on other sites More sharing options...
M48A5 Posted July 30, 2015 Share Posted July 30, 2015 Depending on your equipment, the game will only run with between 140-145 total files in the load order. What you remove is up to you. I don't know what you are using to sort your load order, but it is doing it wrong. Again, compatibility patches must load after the last mod that is being patched. Otherwise the patch will be overwritten by the mod and rendered useless. Your best bet at this time would be to disable all your mods and start loading them one at at time, testing in the game to make sure there are no problems. Link to comment Share on other sites More sharing options...
lionexx Posted July 30, 2015 Author Share Posted July 30, 2015 (edited) Depending on your equipment, the game will only run with between 140-145 total files in the load order. What you remove is up to you. I don't know what you are using to sort your load order, but it is doing it wrong. Again, compatibility patches must load after the last mod that is being patched. Otherwise the patch will be overwritten by the mod and rendered useless. Your best bet at this time would be to disable all your mods and start loading them one at at time, testing in the game to make sure there are no problems. I have LOOT,Wyre, NMM and FNVEdit, more recently FOMM. I have not sorted them since my last(like 5th) reinstall of UIO, MCM, Project Nevada, WMM and WMX. I guess I am at a loss of what to trim here, hmm. I do appreciate the help. I have got the order working to actually load the game but still having the texture? Mesh issue? Not sure exactly how to fix this.  GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1More Traits.esm=1ClassicPack.esm=1IWR.esm=1IWS-Core.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1War Never Changes.esm=1Interior Lighting Overhaul - Core.esm=1New Vegas Redesigned 3.esm=1FCOMaster.esm=1Momod.esm=1SomeguySeries.esm=1RockwellPursuit.esm=1DFB - Random Encounters.esm=1Interior Lighting Overhaul - L38PS.esm=1AWorldOfPain(Preview).esm=1Tales from the Burning Sands.esm=1enclavebunker.esm=1SaxxonsQuestPack.esm=1Gomorrah Redesigned.esp=1CoitoErgoSum.esm=1MoonQuest.esm=1NVStripOpen.esm=1Badlands.esm=1Project Nevada - Core.esm=1Project Nevada - Extra Options.esm=1NSkies URWLified.esm=1Project Nevada - Equipment.esm=1Sortomatic.esm=1Weapons.of.the.New.Millenia.esm=1domecity.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1D.E.I.M.O.S..esm=1Niner.esm=1NevadaSkies.esm=1SpeedyResources.esm=1The New Bison Steve Hotel.esm=1Afterschool Special.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=1Mission Mojave - Ultimate Edition.esp=1New Vegas Redesigned 3.esp=1MM-Main.esp=1Cass alternate version.esp=1The Weapon Mod Menu.esp=1Weapons.of.the.New.Millenia.Leveled.Lists.esp=1MM-InvisibleWallRemover.esp=1SarahCompanion.esp=1Zan_AutoPurge_SmartAgro_NV.esp=1HarderThan.esp=1MM-HonestHearts.esp=1FCO - Niner.esp=1FCO.esp=1EVE FNV - ALL DLC.esp=1dD - Enhanced Blood Main NV.esp=1Ragdolls.esp=1ILO - NSkies URWLified Patch.esp=1Project Nevada - Old World Blues (No Cyberware).esp=1ILO - Nevada Skies Patch.esp=1The Mod Configuration Menu.esp=1FlashlightNVSE.esp=1ILO - PipBoy Light.esp=1enclavebunker.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1WeaponModsExpanded.esp=1TfaT2.esp=1CNR_Beta.esp=1War Never Changes.esp=1TheInheritance.esp=1Weapons.of.the.New.Millenia.Store.esp=1Russell.esp=1lexx_brahmin-betsy.esp=1FCO - OnHolyServiceBound NPC's.esp=1airship.esp=1The Storyteller.esp=10001Goodsprings Safehouse.esp=1ILO - GS Shack.esp=1UnlimitedCompanions.esp=1New Vegas Trade Center.esp=1NewVegasKiller.esp=1Dog_City3.esp=1FCO - Roberts Patch.esp=1NCRTrooperOverhaul.esp=1IWR - Rebuilt.esp=1KingOfTheRing.esp=1Crashed Vertibird Interior.esp=1Cazaclaw Resource.esp=1Area 51 - Project Roswell.esp=1The New Bison Steve Hotel.esp=1Weapons.of.the.New.Millenia.Store.LITE.esp=1NevadaSkies - Ultimate DLC Edition.esp=1MM-LonesomeRoad.esp=1StripOpenMain.esp=1Project Nevada - WMX.esp=1WMX-DLCMerged.esp=1WMX-POPMerged.esp=1WMX-AWOP-Overhaul.esp=1WMX-EVE-AllDLCMerged.esp=1MM-OldWorldBlues.esp=1MMUE-CP-WMX.esp=1MMUE POP.esp=1MMUE-CP-PNALLDLC.esp=1MMUE-CP-NVR3.esp=1MMUE-CP-EVE.esp=1MMUE-CP-ILO.esp=1MMUE-CP-NVInteriors.esp=1MMUE-CP-AWOP.esp=1MMUE-CP-Electrocity.esp=1Ultimate Invisible Wall Remover.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1Project Nevada - Dead Money.esp=1Project Nevada - Honest Hearts.esp=1Project Nevada - Lonesome Road.esp=1Project Nevada - Gun Runners' Arsenal.esp=1hunter.esp=1NevadaSkies - URLIFIED Interiors.esp=1NSkies URWLifiedDM.esp=1NSkies URWLifiedHH.esp=1NSkies URWLifiedOWB.esp=1FCO - The New Bison Steve.esp=1FCO - SQP.esp=1FCO - Beyond Boulder Dome.esp=1FCO - Afterschool Special.esp=1FCO - Russell.esp=1HarderThan-HH.esp=1DFB - Random Encounters - Honest Hearts Additions.esp=1DFB - Random Encounters - Old World Blues Additions.esp=1IWS-Core-Guards.esp=1IWS-Core-Patrols.esp=1IWS-Core-Civilians.esp=1IWS-DM.esp=1IWS-HH.esp=1IWS-OWB.esp=1IWS-LR.esp=1AWOP-MoMod.esp=1More Traits Update.esp=1MoMod-NightSpawn.esp=1DFB - Random Encounters - Update - MCM.esp=1Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1MoMod-MCMMenu.esp=1IWS-MoMod.esp=1MoMod-Aliens.esp=1MoMod-Terminators.esp=1Project Nevada - EVE All DLC.esp=1Bashed Patch, 0.esp=1 Edited July 30, 2015 by lionexx Link to comment Share on other sites More sharing options...
lionexx Posted August 1, 2015 Author Share Posted August 1, 2015 I am also having a massive texture issue's like randomly. last time I had a new start it happened in doc's house before I left, Left docs house and the storytellers weapon had two parts that were mistextured once I entered the general store some of the models had the red diamond with !, left the general store and a majority of the world was messed up. Bah it's been frustrating, I am really about to just give up but I am willing to give it one more shot by reinstalling or trimming more mods. I am not sure a good order to reinstall these mods or if I should use FOMM or NMM. Link to comment Share on other sites More sharing options...
SirTwist Posted August 3, 2015 Share Posted August 3, 2015 Okay, I noticed you are missing something up above, and this may help, some. Try this out, it's the 4gb extender for FNV. http://www.nexusmods.com/newvegas/mods/55061/? That may help out. Link to comment Share on other sites More sharing options...
xBiirdzx Posted August 9, 2015 Share Posted August 9, 2015 I've been having this same problem as you. I noticed in your load order you have FCO and NVRedesigned. I just put in FNVR3 a few days ago after having FCO for a while. I get outside of Goodsprings and see that Powder gangers and NCR are missing their faces but they have their teeth floating around and eyeballs. I disabled FCO and and the error is still there. It says there is a new version of FCO (2.3.2) but I can't find the file anywhere. Could be our problem. Link to comment Share on other sites More sharing options...
SirTwist Posted August 13, 2015 Share Posted August 13, 2015 Oh, find, download, and use loot. That may help. That, and the fallout new vegas editor. Between these two tools, you can go a long way towards fixing your game. Link to comment Share on other sites More sharing options...
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