kellogsfrostedflakes Posted March 5, 2011 Share Posted March 5, 2011 (edited) I edited an existing male body texture to make the body hair white for older npc's in New Vegas. The mesh has the necessary shaders in nifskope (the skin and environment ones), but in game the body looks the same as if those shaders weren't checked. The game is simply not applying the texture to the meshes. What other things would cause this? Also, it's something happening in the texture itself. When I overwrite it with a different texture everything displays correctly in GECK. Is there something I need to do when exporting a skin texture? Edited March 5, 2011 by kellogsfrostedflakes Link to comment Share on other sites More sharing options...
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