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NPCs refuse to use Hand to Hand Attacks


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Trying to create some hand to hand combat enemies for a dungeon using a custom race. Unfortunately despite the fact that I've got their aggression and energy set at 100 in AI and given the 'hand to hand' skill a 100 point boost, they just stand there letting me hit them most of the time. Occasionally one of them will attack while the rest stand around. If i put weapons in the room all of them will run over and pick up the first weapon they find and then attack me with that even though I've dropped their other weapon skills to almost zero.

 

 

Anyone have any idea why?

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You probably have too many actors in the dungeon. The Oblivion engine caps the amount of actors that can run their AI packages, and further caps how many can be in combat with the player at any one time. The effects of too many actors can appear random. You can tweak these setting in Wrye Bash's Bashed Patch -- please read the instructions carefully.
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You probably have too many actors in the dungeon. The Oblivion engine caps the amount of actors that can run their AI packages, and further caps how many can be in combat with the player at any one time. The effects of too many actors can appear random. You can tweak these setting in Wrye Bash's Bashed Patch -- please read the instructions carefully.

 

thanks for the advice but i don't think thats the problem. I'm testing them in a single room test cell with just four walls and the path grid which i know is set up properly cos I've used it for testing various enemies in. I'm wondering if it's to do with the combat style but I haven't really managed get my head around most of the values in order to make one of my own.

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You probably have too many actors in the dungeon. The Oblivion engine caps the amount of actors that can run their AI packages, and further caps how many can be in combat with the player at any one time. The effects of too many actors can appear random. You can tweak these setting in Wrye Bash's Bashed Patch -- please read the instructions carefully.

 

thanks for the advice but i don't think thats the problem. I'm testing them in a single room test cell with just four walls and the path grid which i know is set up properly cos I've used it for testing various enemies in. I'm wondering if it's to do with the combat style but I haven't really managed get my head around most of the values in order to make one of my own.

 

What has path grid got to do with it? I was talking about NUMBERS.

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Then post a summary of the AI packages and factions/relationships you are using.
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NPCs don't attack when the right equip animation is missing or wrong. It's probably not the case, since you said, "occasionally" one will attack. But anyway: do you have a custom handtohandequip.kf in your _male folder? If yes: are you sure it works?
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It occurs to me that you probably have the wrong combat styles set, and they have no weapons so won't attack. I believe the default monk style uses H2H, so try that style on your NPCs. It's worth a try at any rate.
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