clanky4 Posted July 31, 2015 Share Posted July 31, 2015 Unsure if this is the proper place for it or not, sorry if its not. After around a week I finally got a creature I was working on to show up in New Vegas. Its just a securitron with a slightly different shape, nothing major, no changes to the texture. The issue though is that it is way too shiny, and then too dark, and then just pure black. Within the GECK it just shows up as pure black. http://oi58.tinypic.com/akfp6p.jpg http://oi60.tinypic.com/2vkf4ic.jpg Here are the export settings I used with Blender: http://oi57.tinypic.com/2ykkeao.jpg I've had the same issue when working with meshes in fallout 3, turning off SF_FaceGen in BSSShaderFlags fixed the issue in that game. However turning off SF_FaceGen crashes New Vegas. How would one go about getting the texture to just, well, display the texture its supposed to, no stupid lighting tricks. Any help would be appreciated. Link to comment Share on other sites More sharing options...
madmongo Posted July 31, 2015 Share Posted July 31, 2015 Uncheck Use BSFaderNodeRoot. Link to comment Share on other sites More sharing options...
clanky4 Posted July 31, 2015 Author Share Posted July 31, 2015 (edited) You're like some kind of a genius. After doing that and using nifskope to turn off SF_FaceGen, right clicking the mesh, pressing the mesh menu, and clicking Update Tangent Space it works in game! SF_FaceGen is obviously just there if you want your mesh to look really really bad. Thank you very much. Edited July 31, 2015 by clanky4 Link to comment Share on other sites More sharing options...
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