raverbane Posted April 25, 2011 Share Posted April 25, 2011 Possibly, but I would imagine as a starting point a very top- down, 50's mentality that would have the vault completely planned out. A command structure economy based on rationing and keeping the machines/ vault operating. There is also evidence for this in the existing vaults. Still, I have added cafes and cafeterias, so perhaps there is room for something else. If you want to add any Sierra Madre connection. As for as a 'planned economy' you could always add in Dead Money vending machines or something like them. Link to comment Share on other sites More sharing options...
cambragol Posted April 25, 2011 Author Share Posted April 25, 2011 I think I will avoid Dead Money assets, because as of now I have used only shared Fallout 3/New Vegas assets, which means I can release this mod as a resource for either game. There is a vending machine from Fallout 3 that could work though. Food-o-matic 3000 or something like that. Perhaps more of those scattered around would be good. Link to comment Share on other sites More sharing options...
cambragol Posted May 28, 2011 Author Share Posted May 28, 2011 I have released version 0.7 of this mod. It adds completed navmeshes for the entire vault. Yes. Completed navmeshes. The ungodly task is finished. What a titanic task it was too. Now it is on to more creative polishing of the mod. Link to comment Share on other sites More sharing options...
rickerhk Posted May 28, 2011 Share Posted May 28, 2011 That is just mind boggling progress.I've been watching this with great interest.I stumbled upon the entrance the other day in the sewers and promptly fell down the elevator shaft! :ohmy: Link to comment Share on other sites More sharing options...
Klipperken Posted May 29, 2011 Share Posted May 29, 2011 Add robo-sellers, like the "security drones" of The Strip?Hell, let "Droideka's" do the actual security there, rofl. JK with the "Droideka". But selling "security drones" could be logical?Turning them into Seller bots...Can't be too difficult I figure? Just thinking out loud, lol. (Though, Droideka's... gone wild... hmmmmmm :P) Link to comment Share on other sites More sharing options...
cambragol Posted May 29, 2011 Author Share Posted May 29, 2011 As it stands the vault will be empty. Just a resource. Completely in ruins. So no active sellers or things like that. However, for the mod version, that I will be starting on soon, there could be some life down there. I can't recall much precedent for Robots in the vaults though...maybe my memory is not what it used to be. So far I haven't added a trace of anything robotic. Mainly as there is not a trace of anything robotic in the vanilla vaults. Except for vault 112 I believe. Link to comment Share on other sites More sharing options...
cambragol Posted July 3, 2011 Author Share Posted July 3, 2011 Version 0.8 of this resource has been released, for those who may be interested. It includes a rigorous and finicky complete overhaul of the lighting and FX of every level and cell. Additionally several dozen custom signs and posters were added throughout the vault to help build a believable and consistent environment. Although tens and tens of hours were spent refining these things with an obsessive attention to detail, most likely the average user will not notice any major difference from version 0.7, as no new areas or cells were included (unless you plan on developing it, and in that case you may find a new cell or two). Link to comment Share on other sites More sharing options...
Korodic Posted July 3, 2011 Share Posted July 3, 2011 i, for one, can definitely see myself getting lost :| Link to comment Share on other sites More sharing options...
montybrad Posted July 6, 2011 Share Posted July 6, 2011 Looks amazing, great work!! You have a excellent eye for detail. Link to comment Share on other sites More sharing options...
cambragol Posted August 20, 2011 Author Share Posted August 20, 2011 For those interested, Vault 24 is at version 0.9 now. This version includes a fully working elevator, that supports companions and actually moves (as opposed to the pseudo movement of the vanilla elevators) Here is a link to the elevator in action Link to comment Share on other sites More sharing options...
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