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Everything posted by raverbane
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Mod Request: Zoomed Out Minimap in Cars
raverbane replied to galevik's topic in Cyberpunk 2077's Mod Ideas
I definitely second this request! lol -
Title pretty much says it all. Looking for a mod that makes the jetpack silent. Since it doesn't bust stealth against NPCs anyways.. lol
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Excellent interview. Have been following the development of this for a while and really look forward to it!
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Age of Airships 1.2 Wishlist and opinion poll
raverbane replied to Galejro's topic in Fallout 4's Discussion
I'm always up for more mission!- 3 replies
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- age of airships
- galejro
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(and 1 more)
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Not sure if a mod has been made to deal with this. I'm in Vault 88. I've got a small player home build right at the entrance area. There is a large farming area I've set up way in the back end of the NE sector, hundreds of yards away from my player home. There's ten robots assigned to said farm. When I come back to the vault. All the bots are loitering about in my house! Is there any mod that will make settlers / bots stay on task? Keep the farmers out in the field, farming! Thanks for looking.
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https://m.facebook.com/story.php?story_fbid=933548593455775&id=558507520959886
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Well said!
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Yay for that!
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New to using mods - cell reset question
raverbane replied to Fuzzpuff's topic in Fallout 4's Discussion
I am thinking about making a mod that cleans up the Mechanist's Lair. Not going to move or add anything. Just delete alot of the clutter, dirt and rust objects. "The cell reset bug will be triggered in outdoor cells that were edited in "Worldspace" by a mod." Since it's an interior space. Will it be safe from the reset bug? -
Title pretty says it all. Anyone working on a mod that adds binoculars. I know there is a scopes mod out. But, it's not the same.
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Anyone know why it wont let me resize a DefaultEmptyTrigger ? The scale box is grayed out and unclickable.
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I'm a lifetimer. Is there an option to for me to enable ads?
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Title pretty much says it all. A mod that turns the Marlborough House into a customizeable player home.
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Topic Title says it all. At the end of the quest. Several message pop up from the base computer about power being restored. Would be nice to have access to said power. (Unless there is already one there and I am just missing it.. lol)
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Yes. I looked under the special tab. I looked under all the tabs. I tried different settlements. And yes. I did actually pick up the schematic. I even used a placeatme to spawn another schematic and picked it up again. It's not coming up in the menu.
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Anyone know if there is a console command to enable a player to build the Eyebot Pods? Sorta like the console command to enable ballistic weave without joining the Railroad. I completed the quest and picked up the schematic. But, no option to build the Eyebot pod is showing up in the settlement build menus.
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As a Lifetime member. I would like to be able to toggle on adverts if it will help the site. I have good scanners running and am not worried about viruses. And simply ignoring the adverts isn't a burden to me at all.
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Saw this in the newest Batman animated movie. And they even call them Nunjas in the movie.. lol Given all the churches in Boston. Would make for a campy, great companion! hehe http://i63.tinypic.com/34yw84l.jpg
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Can you please specify which file is not working? I quickly checked your latest publicly updated mod and it downloads fine. Nothing that I posted But, when I tried to download the update to http://www.nexusmods.com/fallout4/mods/7735/? . When it went to the default server and auto-downloaded. The zip files downloaded was corrupt. When I chose Dallas server manually. That file is good.
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it's happening again...
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Still having this problem.
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Action Points in FO4edit
raverbane replied to raverbane's topic in Fallout 4's Creation Kit and Modders
The one circled in green http://i67.tinypic.com/157gh2b.jpg -
Action Points in FO4edit
raverbane replied to raverbane's topic in Fallout 4's Creation Kit and Modders
Nevermind. After several round of trial and error. Found out which unknown value it is! -
I've done some hunting around and cant seem to figure it out. How do I modify the action point cost of a weapon on FO4edit?