LadyRoflwaffle Posted July 31, 2015 Share Posted July 31, 2015 I've tried searching for someone else with a similar issue but to no avail. I'm sure I'm missing some crucial step in the meshing procedure, but I really have no idea why this is happening. After exporting the .nifs from Blender, I load them into the GECK but can't seem to be able to select or move them in the render window (unless I grab them along with another object). The objects also have no collision, though I know I added it in blender. I've also found when I make a static collection with the objects they're both selectable AND have collision, though obviously that isn't ideal. I am almost certain that it's something to do with Nifskope - I've installed it, and I've loaded then exported my meshes through it, but I'm sure I'm missing a stage here. Anyone have any advice or links to tutorials? Thanks in advance :) Link to comment Share on other sites More sharing options...
Jokerine Posted July 31, 2015 Share Posted July 31, 2015 Make sure they have a BSFadeNode root instead of a NiNode. Otherwise you won't be able to select them. I wrote instructions to change them with Nifskope here. Link to comment Share on other sites More sharing options...
LadyRoflwaffle Posted August 3, 2015 Author Share Posted August 3, 2015 That worked perfectly! Thank you very much. Link to comment Share on other sites More sharing options...
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