lambtonworm Posted March 6, 2011 Share Posted March 6, 2011 I was looking for a secret passage door to use in a mod that would work well with the underground basement sections set that comes in vanilla and I found an unused secret wall in the Basement sections of meshes that was categorized under the door tab in the object menu. It was called ungrdltraphingedoor.nif and it only appears in game in the testbasement cell. It seems like it was meant to swing open, but they just never added the animation to it. I wanted to put an animation on it, but nifskope would not open it under the error code of: ""invalid array size for array" "Old MOPP Data"" ""invalid array size for array" "Old MOPP Data"" ""array Old MOPP Data invalid"" ""array Constraints much too large. 1869571173 bytes requested"" "failed to load block number 5 (bhkRigidBodyT) previous block was bhkMoppBvTreeShape" "failed to load nif from 'C:/Program Files/Bethesda Softworks/Oblivion/Data/meshes/Architecture/BasementSections/ungrdltraphingedoor.nif'" I don't think it has to do with conflicting versions of nifskope unless this particular mesh is really, really old, but I'm no Nifskope expert either. Has anyone ever seen or used this vanilla mesh? Or if anyone knows how to fix the error code? Or at least knows a thread where this was already addressed? Link to comment Share on other sites More sharing options...
coffinbag Posted October 28, 2011 Share Posted October 28, 2011 i don't know if there is some rule against posting a link to TES Alliance...but this page has the door with animation, so now it can be used, YAY! ^.^ http://tesalliance.org/forums/index.php?/topic/4053-reqz-door-opening-and-closing-animation/ Link to comment Share on other sites More sharing options...
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