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Problems importing a mesh from FO3


Vartoz

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Hi everyone, i made this post so you can tell me what the hell is going on with this mod i made.

I imported the antagonizer armor from FO3 but founded some problems.

http://img818.imageshack.us/img818/821/screenshot0w.th.jpg

 

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That is what happens when i equip the helmet.

http://img231.imageshack.us/img231/1357/screenshot1tq.th.jpg

 

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And this is when i drop the helmet.

Any ideas, anyone?

 

PS: Don`t worry about the shadows on the shoulders, i`ll correct that in photoshop later.

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the problem might be the folder path in your directory, your helmet mesh might be in the wrong folder, or the texture paths are out of sync in nifscope

 

can you see the helmet in geck? in the game?

 

does the red diamond only appear when you equip the helmet?

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Actually the red diamond appears also in GECK. Also, when i load the helmetantagonizer.nif the helmet appears on the floor and not in middair (don`t know if that is correct). However when i load the helemtantagonizergo (wich is the helmet on the floor) it appears the giant red diamond (wich by the way i call WTF sign)

If you look in the pictures i took it looks like the go.nif is actually replacing the other file or something.

All i did was extract the .nif from FO3 and put them in /Data/meshes/Armor/antagonist folder (yup, in FO3 it says "antagonist" too, not "antagonizer"). With the textures i put it in Data/Textures/armor/antagonizer folder (but tweak them a little in photoshop, i wanted to see it in black)

This is how it looks in GECK

 

http://img585.imageshack.us/img585/3175/geck.jpg

 

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And this is an edited pic from GECK so you can see both .nif in use. Like i sayd, i copyed both the original mesh and texture path.

 

http://img820.imageshack.us/img820/1580/geck01.jpg

 

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Edited by Vartoz
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Hi!

 

Yea i dont know if the resources are included with nv so please do check the bsa browser to find it in the nv bsa unless its just for personal use.

 

but anyway if you find the ground object in there it makes it easier tho cause you can just choose that one in geck.

 

o0therwise you need in blender to make a colision mesh for it and its good to play around with havok stuff cause thats fun but i think the easy tutorial for doing this is LHammonds video tutorial

 

If you dont want to use a convex colision u can make your own shape but at least do the tutorial to get an idea how its supposed to be in blender.

 

export that one with bsfadenode root selected and default shader presets, clutter collision presets, turn off export skin partition and dismember body parts.

 

And then you select that one to be the ground object and it will be like an object you can kick around and its fun.

 

for the helmet thingy where its on your shoulder you can read that helmet thread stickied in this forum. basically you need to have the egm file in the same folder as the nif and you have to go into fnvedit and turn on the flag for that item that tells it to use the egm. where it says MODD face gen model flags u put a 1 in there iirc and it says head then and you can save the plugin.

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