LostTruth64 Posted August 3, 2015 Share Posted August 3, 2015 Hello all! I come to you for assistance for coming up with ideas for the perk in the skill trees. I already have knowledge of how to mod and made one as a little patch for SPERG to make Unarmed Combat viable and fun.http://www.nexusmods.com/skyrim/mods/66336/?tab=4&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fthread_id%3D2896779%26mod_id%3D66336I've been thinking of way on how to improve my mod but ultimately I decided that I would like to revamp the whole thing. Here are my current ideas and goals I have in mind.Revamp the Pickpoket tree into a Hand to Hand to better suit unarmed combat while retaining a few of the pickpocket perksAdjust the One Handed and Two Handed trees to have different effects for different types of weapons (Hammers have 50% armor penetration, Axs has 20% armor pen, ect)Make Alteration unique and fun to use. Adding in spells from oblivion like water walking and spells affecting your weaponsHave some of the skill trees having a different, separate path that requires a mixture of said skill tree and another (This perk requires 50 Alteration and 50 Illusion)And much more. I want this to be on the level of the well known Skill Tree Revamp mod SPERG but I would like to have assistance of coming up with perks and ideas. If I like it, I'll add it and put your name on the credits. Any ideas and suggestions are welcomed with open arms. Link to comment Share on other sites More sharing options...
megageeklizzy Posted August 3, 2015 Share Posted August 3, 2015 Here's a post I made about a skill overhaul that I planned to do but ultimately decided was out of my range of skill: http://forums.nexusmods.com/index.php?/topic/3012209-massive-morrowind-skill-overhaul. It is likely more than you want to deal with, and if that is the case, feel free to ignore it. I think we would have to find someone who can use Flash(which is a very expensive program, from what I've seen). I guess there might be some kind of little program out there that can edit Flash files, too, but I have yet to find it. If you are interested, I would be happy to come up with perks and such for it. I'd even design a new interface and make new models and textures for it. If my idea is too scary for you, I can still help you come up with perks. I'd prefer to have some idea of what you have and how balanced it is, so I can help add perks to level out the playing field. I don't know that having perks reliant on two or more skills is even possible. It would definitely be awkward if you did it for skills that aren't directly next to each other even if it could be implemented. Link to comment Share on other sites More sharing options...
LostTruth64 Posted August 3, 2015 Author Share Posted August 3, 2015 (edited) I read your post and while I do happen to have flash, I wasnt thinking about adding brand new skill trees but rather editing the current ones using SPERG as my base/backbone. The most extensive editing I believe would be reworking picpocket altogether. Replacing the image and changing the name. That and creating new spells which i've been looking into how to do it. I can do edit how experienced is gained though. Here is what I have so far that is given when you obtain the perk. Physical nullification (spell)Requires 100 alterationFor 20 seconds, you become immune to physical attacks Magical Nullification (spell)Requires 100 alterationFor 20 seconds, you become immune to magical attacks Resurrection (passive)100 RestorationWhenever you're about to die in battle, recover 100% of your health and gain + 80% health regenration for 60 seconds. However you are unable to cast any spells for 5 minutes. You can only ressurect yourself once a week. Arrow Barrage (passive)50 Archery and 50 ConjurationConjure an additional arrow every 2 seconds for as long as you're pulling back on the string. Stamina bar depletes in the process and the conjured arrows deals 50% of the damage. Unlimited Blade Works (spell)100 Alteration, 100 Illusion, and 100 ConjurationTeleport you and your enemies in a radius to a reality marble. This place has many weapons for you to use but disappear when you exit. You gain +30% health regeneration and deal an additional 25% damage, and take 25% less damage. Weapon Reinforcement (spell)30 Smith and 30 AlterationFor 2 minutes, Increase your weapon's damage that scales with your Smithing and Alteration.(Smithing + Alteration) x .25 = % increased damage Edited August 3, 2015 by LostTruth64 Link to comment Share on other sites More sharing options...
megageeklizzy Posted August 4, 2015 Share Posted August 4, 2015 Honestly, I don't think I would make active perks. You can make spells that require a certain level of a skill or skills to cast and make it obtainable as a spellbook, but making them perks is a little bit...weird. I guess I don't really have any logical reason against it, but I feel like it strays too far from vanilla. It might also cause some issues when you get to non-magical skills and try to balance everything. It would also require you to figure out how to have perks require multiple skills, which will be clunky if it's even possible. Sorry to seem negative. I really like the arrow barrage idea, I just don't have any idea how you could implement it. Link to comment Share on other sites More sharing options...
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