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How to pinpoint source of mod crash?


onson

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I made a small mod when I started playing the game that just tweaked a few things here and there, mostly more ammo for a particular gun,more powerful this and that, nothing fancy at all. However I have changed something in my mod that is causing the game to crash. The last things I remember changing was placing a couple of items in a safehouse, a locker ,fridge etc. Now the game will crash if my mod is active and I try to load my game. I went back and took out the things I had placed but it didnt help. My question is how do you determine why the mod is making it crash( deactivate mod and game loads normally). Is there some sort of error report that is generated that would help me?
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You can select it in FOMM and in the bottom left pane see what masters it has. Maybe you had another plugin loaded in GECK when you saved it and do not have the same plugin in your Data directory now.

Good idea I will try that thanks

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I check that out for sure thanks. My ESP was faulty or something because I loaded an older back up and everything is fine. I would like to pinpoint the cause though
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