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FNV Companion Mod troubles


HazeMatt2447

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I am out of idea's other maybe change the priority of hired to something else. Continue watching the vid and maybe it will help you figure out what the issue is if no one else can.

 

Sorry Mate,

Geoff

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You don't need this:



Begin GameMode


If [DoOnce != 1]


Set HasBeenHired to 0


Set L38 to 0


Set CombatStyleRanged to 0


Set CombatStyleMelee to 1


Set IsFollowingDefault to 0


Set IsFollowingLong to 0


Set FollowerSwitchAggressive to 0


Set Waiting to 0


Set DoOnce to 1


EndIf


End



Set his combat style in the NPC window then you'll add all you need when you'll hire him (for the wheel).



edit,


and you don't need this neither:




Begin GameMode


if [b***DoOnce != 1]


Set b***Hireable to 1


Set b***DoOnce to 1


EndIf


End



except if you need the variable b***hireable for something else, by default, your npc is hireable. just use bHasBeenHired when your follower is hired the first time it's enough:


as condition of the 1st dialogue , add " MyNPC ID hasbeenhired == 0" (search in script variables)


as script result of this dialogue "set MyNPCRef.HasBeenhired to 1".



That way you can add to him a package type sandbox or gard, add this package to your NPC and as condition to this sandbox, just MyNPC.hasbeenhired == 0

Edited by GePalladium
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