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Extreme lag with invisible characters.


zip2kx

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I hate to ask these kind of questions but as soon as a character turns invisible or transform (so many of the enemies in th Main quest do) my framerate drops down to 2-3 until they stop being invisible or their transformation ends.

 

But other effects do this too, for instance I found a sword that adds a red "coat" over my character or enemy if they are hit and as long as this "coat" is on the game chops on with 3-4 FPS. Is there anyway to fix this? To turn these effects off or maybe some mod.. I have a radeon 9700 with latest drivers..

Someone said to set bUseRefractionShader=1 to 0 I did that but it still didnt work.

I appreciate any help! I tried searching and looking at some of the oblivion sites but I didnt find anything to help me (mainly because I dont really know what to search for..)

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Guest Tessera

Well, you're definitely suffering from a shader issue... at least, that's what your description sounds like to me. I don't think the problem lies in your Oblivion.ini file, unless you've made some drastic changes to it recently.

 

You could try a different version of your video driver. Another thing to check is your video driver's settings. I don't know which video card you're using, so I can't be any more specific until I do.

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Well, you're definitely suffering from a shader issue... at least, that's what your description sounds like to me. I don't think the problem lies in your Oblivion.ini file, unless you've made some drastic changes to it recently.

 

You could try a different version of your video driver. Another thing to check is your video driver's settings. I don't know which video card you're using, so I can't be any more specific until I do.

 

Thank you for your reply!

ati radeon 9700. I did mention it in the first post lol and i havent touched anything in the .ini I appreciate any help you can give me!

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Guest Tessera

Oops, so you did and I missed it, sorry.

 

The ATI 9700 is simply inadequate to run Oblivion properly. That's a fairly old 128 MB AGP card and seriously... trying to push Oblivion's hi-res textures through that particular card is asking for a meltdown. You can make it work (to a point), but I'd honestly recommend an upgrade to at least a newer, 256 meg card... preferably an nVidia model. Read the next paragraph to see why.

 

I'll also mention that Oblivion doesn't get along very well with many ATI cards and yours happens to be one of them. That's really the best advice that I have on this issue, because pretty much all future 3-D games are guaranteed to strain your video card to beyond its limits. Oblivion is just the beginning.

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Oops, so you did and I missed it, sorry.

 

The ATI 9700 is simply inadequate to run Oblivion properly. That's a fairly old 128 MB AGP card and seriously... trying to push Oblivion's hi-res textures through that particular card is asking for a meltdown. You can make it work (to a point), but I'd honestly recommend an upgrade to at least a newer, 256 meg card... preferably an nVidia model. Read the next paragraph to see why.

 

I'll also mention that Oblivion doesn't get along very well with many ATI cards and yours happens to be one of them. That's really the best advice that I have on this issue, because pretty much all future 3-D games are guaranteed to strain your video card to beyond its limits. Oblivion is just the beginning.

 

I see, sadly I dont have that choice atm. Thanks you for your help though.

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i agree about the ati radeno 9700 run slow with the transparent graphic, because i used a 9500 with oblivion before and experience the same problem.

 

although i disagree about because it lack ram to specificly cause that problem. more of that it is an old directX8 card. i'm sure a directx9 card with 64mb can run the transparent graphic without a problem.

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Guest Tessera
although i disagree about because it lack ram to specificly cause that problem. more of that it is an old directX8 card. i'm sure a directx9 card with 64mb can run the transparent graphic without a problem.

 

It's both. Not only do you need a DX9-capable card, but you need more VRAM as well for this game. Oblivion uses hi-res textures that are decompressed into video RAM. If your video card has less than 256 megs of on-board video memory available, then your system will be forced to resort to excessive texture swapping to-and-from your hard disk. The end result of this will be a game that is so laggy and which suffers from such horrible framerates, that it will be almost un-playable on anything other than the very lowest graphics settings.

 

That's why you often see me recommending 256 meg (or higher) video cards to people. I know you can force Oblivion to run on less... but it'll suffer if you do and you'll never see the game in its full graphical glory.

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If your video card has less than 256 megs of on-board video memory available, then your system will be forced to resort to excessive texture swapping to-and-from your hard disk. The end result of this will be a game that is so laggy and which suffers from such horrible framerates, that it will be almost un-playable on anything other than the very lowest graphics settings.

 

That's why you often see me recommending 256 meg (or higher) video cards to people. I know you can force Oblivion to run on less... but it'll suffer if you do and you'll never see the game in its full graphical glory.

I'm using a 128 MB Radeon 9600 pro (Something like that. Actually it's a dell version of a card but it's power is the same) and I think you're exagerating a little. A little. I don't think very lowest settings mean distant land and medium textures on, and the object/item/grass sliders in the middle. I don't have a very stable or high framerate, but it's sufficient.

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Guest Tessera

I'm really not exaggerrating, Povu... it's more a matter of what sort of performance you can be happy with. In your case, you can be satisfied with a certain LOD and framerate... and if you don't mind occasional stuttering and/or lag and loading issues, then 128 meg cards will work for ya.

 

However, there's some simple math involved in this. If you take a look at the total size (in megabytes) of a given model's textures and then add that to the uncompressed size of the local cells that your character is standing near... well, the texture data begins to add up ferociously in Oblivion. The more of that data can be squeezed into your card's VRAM, then the less swapping and other issues that will take place. These factors tend to be the most pronounced in the outdoor areas of the game.

 

This is easy to test: just run your character in a straight line through the Great Forest, with Oblivion's various graphics settings adjusted to their highest levels. Just about any video card with less than 256 megs (512 is better) will chug along pitifully under that kind of load. Some of them may even stall out, or possibly crash.

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