cheeta Posted November 7, 2003 Share Posted November 7, 2003 Hey, I'm new to modding. I haven't done very much or know very much about it, and I searced the forums for a little help on how to do this but I've had no luck finding anything helpful yet. What I tried to do is make a single wall (the In_hlaluu_wall) just an illusion, so that any character could walk through it. I tried making it as a light using the wall as an art file (figuring you could walk through light, but like I say, I'm new to this--I didn't realize that wouldn't work.) The reason I want to do this is because the secret doors in this game are kinda weak. They kind of jump out at you at times. I just wanted something a little more subtle, hidden behind some crates or something where no one would look. This way there wouldn't be the secret door prompt (which frankly sucks) so that you knew that one was there. Besides, knowing that you could pull off a door like this would add a little variety to the game. If anyone has any idea how to do this please let me know. Until then I'm gonna use put the wall in as a door or something I guess. The only problem with that is that the ends of the art file are open and you could see massive clipping gaps. Thanks. Link to comment Share on other sites More sharing options...
Switch Posted November 7, 2003 Share Posted November 7, 2003 Hmm, well you can walk through Misc. items as far as I know so you could maybe try making it as one of those. Apart from that, there's no way of editing whether an item is solid or not. Link to comment Share on other sites More sharing options...
cheeta Posted November 7, 2003 Author Share Posted November 7, 2003 Okay, Thanks. I'll give it a shot. Two questions tho, 1) how do I keep the wall from being picked up? 2) how do I keep it from being registered when the charackter looks at it. I want it to behave like a wall in all respects, except for the fact that it's solid. Link to comment Share on other sites More sharing options...
Switch Posted November 7, 2003 Share Posted November 7, 2003 Ooohhh good point on both counts there. To put it simply... I don't know. :huh: I'm pretty sure it's not possible. Link to comment Share on other sites More sharing options...
cheeta Posted November 7, 2003 Author Share Posted November 7, 2003 Thanks, misc object does work I just tested it. I can walk right thru it. It's funny though when I pick it up. How do I fit a wall in my pocket? :P Now I gotta figure out something else. I remember there being some sort of plant that I walked through in ashlands. I thought it was a static. It didn't register as anything, I just walked right through it, and I'm pretty sure that means I can't pick it up. The art file makes all the difference. I'll figure this one out by trial and error I think. Cheers. Link to comment Share on other sites More sharing options...
Marxist ßastard Posted November 7, 2003 Share Posted November 7, 2003 ...Make it an activator. Disable it and then re-enable it when the PC enters the cell, preferably somewhere where the PC cannot see the wall when it temporarily disappears. In theory, it should work, just as if you disable and re-enable a Ghostfencen section it will not be clipped. Link to comment Share on other sites More sharing options...
cheeta Posted November 8, 2003 Author Share Posted November 8, 2003 I'm not sure what you mean about the Ghostfence. Or the activator. How do I disable it and re-enable it when the PC enters the cell? Link to comment Share on other sites More sharing options...
Marxist ßastard Posted November 8, 2003 Share Posted November 8, 2003 Make a startscript... Start FakeWallScript If ( PCGetCell "Some Cell with a Fake Wall" == 1 ) Fake_Wall->Disable Fake_Wall->EnableElse ReturnStopScript FakeWallScript End FakeWallScript Link to comment Share on other sites More sharing options...
cheeta Posted November 9, 2003 Author Share Posted November 9, 2003 It says, "Script command "Start" not found on line 1: Start IllusionWallScript"when I try to save it. I've changed all the other variables to what I'm assuming they should be. I know jack about this kinda stuff. Absolutely nothing. I've never made a script before so am I doing something wrong? Link to comment Share on other sites More sharing options...
Marxist ßastard Posted November 9, 2003 Share Posted November 9, 2003 Eh... Sorry, that "Start" should be "Begin." Link to comment Share on other sites More sharing options...
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