MidbossVyers Posted March 11, 2011 Share Posted March 11, 2011 Does anyone know how to get the first 2 digits of the ID of a mod spell? I know it has to do with the load order, but OBMM, unlike FOMM, does not have the load order number conveniently at the side of the mod in question. Does anyone know how to get it. Link to comment Share on other sites More sharing options...
LFact Posted March 11, 2011 Share Posted March 11, 2011 Wrye Bash shows it. And it's possible to get it via OBMM..........(can't recall what it is) Link to comment Share on other sites More sharing options...
MidbossVyers Posted March 11, 2011 Author Share Posted March 11, 2011 Wrye Bash shows it. And it's possible to get it via OBMM..........(can't recall what it is)Yes, how does one get it with OBMM? Link to comment Share on other sites More sharing options...
whalecakes Posted March 11, 2011 Share Posted March 11, 2011 ...it's in the tooltip. Just hover your mouse over it for like one second. Link to comment Share on other sites More sharing options...
MidbossVyers Posted March 11, 2011 Author Share Posted March 11, 2011 Thank you kindly. Link to comment Share on other sites More sharing options...
UmtheMuse Posted March 11, 2011 Share Posted March 11, 2011 AFAIK, the Obmm method is a little buggy--you highlight the esp's to find the mod order, but it doesn't count esp's that you didn't create omods for. Link to comment Share on other sites More sharing options...
MidbossVyers Posted March 11, 2011 Author Share Posted March 11, 2011 AFAIK, the Obmm method is a little buggy--you highlight the esp's to find the mod order, but it doesn't count esp's that you didn't create omods for.You sure? I checked the mods under Part of Unknown, and they do have a Form ID. Link to comment Share on other sites More sharing options...
The_Vyper Posted March 11, 2011 Share Posted March 11, 2011 You can also get them from TES4Edit. Link to comment Share on other sites More sharing options...
UmtheMuse Posted March 11, 2011 Share Posted March 11, 2011 AFAIK, the Obmm method is a little buggy--you highlight the esp's to find the mod order, but it doesn't count esp's that you didn't create omods for.You sure? I checked the mods under Part of Unknown, and they do have a Form ID. Huh, that's weird. I just checked again to be sure, and there they were. I've recently removed a bunch of mods; maybe that's the reason? Or maybe I just missed seeing them again and again. Hmm. I'd go with option two until I get confirmation. Link to comment Share on other sites More sharing options...
thespam Posted March 11, 2011 Share Posted March 11, 2011 (edited) hi, use RefScope it will show you the reference id of everything while you are in the gamejust equip the RefScope spell, point to the object in questions and hit the activate button (the one you open boxes with)point your mouse on the spell in question in any menu, dont click :) and hit the activate keyit shows you all reference id's for all items an npc has on him, all items in a box, and much much more at startup it asks for a key just use anykey, you can disable that key by right clicking on the RefScope spell in your inventoryi for one do not need that extra key the best reason for using refskope is of course, that it shows reference id's for items and such that are only stored in yoursavegame, your bashed patch, your general override patch and so on, it also shows where they originally came from RefScope is a life saver, especially while fixing stuff Edited March 11, 2011 by thespam Link to comment Share on other sites More sharing options...
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