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Azhteks weapon replacer question


huntsman2310a

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What I was trying to say on the description was this

 

My brother recently put on Azhtek's weapon overhaul, which adds very cool stuff.

 

the only thing i'm not okay with is that it replaces some of the vanilla weapon models, like the 357 revolver, its unique counterpart and the Varmint rifle, to name a few.

It replaces them with a....really cartoony looking model.

 

I would like to know if deleting the new meshs for the two guns would revert them back to using their vanilla or retextured selves.

 

Still following?

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What I was trying to say on the description was this

 

My brother recently put on Azhtek's weapon overhaul, which adds very cool stuff.

 

the only thing i'm not okay with is that it replaces some of the vanilla weapon models, like the 357 revolver, its unique counterpart and the Varmint rifle, to name a few.

It replaces them with a....really cartoony looking model.

 

I would like to know if deleting the new meshs for the two guns would revert them back to using their vanilla or retextured selves.

 

Still following?

 

I think if you delete the new meshes and keep the esp activated you will get a error (a large red exclamation point) in game. If you deactivate the esp do the weapons return to normal. If they don't he has overwritten the default meshes. But if they are overwritten you can just go into FOMM and extract the meshes from the Fallout - Meshes.bsa and replace them.

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