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where is the Contess's secret passagway


Kinetiq

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Well i have been down to the basement on a thieves guild job where you have to steal back the countesses ring and there is supposed to be a secret passege from the basement leading through a torture chamber to her room.

 

Where is it? i have looked all over the basment for levers and what not, i thought maybe you need a spell to reveal the passage door? i dont know? but i cant seem to see any secret doorway, probably cause it is secret, maybe its a brick that moves like the prison cell?

 

Well i can do the mission without going that way, its just sounds like cool place to go through....so if ya know where it is let me know...........

 

Okay im a dumb ass, i found it. :wacko: Damn i need to remember to look at my map more often oops o_O

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  • 2 weeks later...
Yeah, I'm surprised that they made the lever so obvious. They should have made it harder to find so you wouldn't feel like an idiot when you finally spotted it. Really, who would hide a 'secret' lever in an open-topped barrel?
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Yeah, I'm surprised that they made the lever so obvious. They should have made it harder to find so you wouldn't feel like an idiot when you finally spotted it. Really, who would hide a 'secret' lever in an open-topped barrel?

Same genius who goes about taking the trouble of hiding a secret lever in a locked basement within a heavily-guarded castle keep.

 

The Countess could have plugged in a neon arrow on the wall that says "Secret Torture Chamber" on the hidden door and any casual visitor to Leyawiin still would never come to know of it.

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Yeah, I'm surprised that they made the lever so obvious. They should have made it harder to find so you wouldn't feel like an idiot when you finally spotted it. Really, who would hide a 'secret' lever in an open-topped barrel?

Same genius who goes about taking the trouble of hiding a secret lever in a locked basement within a heavily-guarded castle keep.

 

The Countess could have plugged in a neon arrow on the wall that says "Secret Torture Chamber" on the hidden door and any casual visitor to Leyawiin still would never come to know of it.

 

I guess this does make sense, no normal person would try to get through a locked door in a secure castle in real life. But still, this is a game created for the player to play (sounds dumb, I know). Even though the game isn't ment to focus on puzzles or confusing riddles, a few of them would be nice to see in a game that encompasses as many aspects as it does.

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...Even though the game isn't ment to focus on puzzles or confusing riddles, a few of them would be nice to see in a game that encompasses as many aspects as it does.

The game does offer its fair share of confusing or near-impossible puzzles to solve: "Rosethorn Cache", where the clue has absolutely nothing to say about WHERE the cache is (something you should be conveying when communicating with an accomplice intimately familiar with the writer); and "Canvas the Castle", where it is blatantly obvious who is the culprit, yet you have to do the full dog-and-pony show of gathering obscure clues in obscure corners of the castle.

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The game does offer its fair share of confusing or near-impossible puzzles to solve: "Rosethorn Cache", where the clue has absolutely nothing to say about WHERE the cache is (something you should be conveying when communicating with an accomplice intimately familiar with the writer); and "Canvas the Castle", where it is blatantly obvious who is the culprit, yet you have to do the full dog-and-pony show of gathering obscure clues in obscure corners of the castle.

The Canvas the Castle quest was tricky, I'll give you that. However, it wasn't hard to find the cache in Rosethorn. After the riddle was solved (Hourglass), it was simply a matter of looking through the house from top to bottom. Anyway, I simply wish there were more of these quests in the game. They make me think for once instead of the normal dungeon or errand routines.

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... it was simply a matter of looking through the house from top to bottom. ...

I could do that without knowing the clue pertained to an hourglass (which, incidentally, is the only way to solve the quest).

 

The trick is, the note should have been some clue as to where the cache is, because anybody reading it would have thought that was exactly what the message was trying to hint at!

 

I'm standing there in Rosethorn Hall thinking "Hourglass. What part of this house resembles an hourglass?"

 

I'd have little reason to complain if all these secret passages and hidden treasures made a little more sense (why doesn't the Castle Leyawiin torture chamber open in the dungeon instead of the basement? If you want to sneak an Argonian prisoner there, you have to convey him through the Great Hall, a public space, and then into the basement!).

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