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BEST DLC - Mothership Zeta


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Why? For starters, the graphics are far superior than vanilla FO3. Next, the storyline was simply fun! Tried and true boilerplate alien abduction, experimentation gone wrong, the requisite death ray, and the Giddyup Buttercup mystery had me giddy! For immersion, we had the 25 abductee's last moments, which were for the most part hilarious. Finally, you throw in several colorful characters/companions. I really don't understand why more don't appreciate it, maybe because it's so un-Fallout like?
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I'm going to give it another try. I was having a good time with it last year till I ran into this glitch somewhere just before I was supposed to confront the captain and the quest wouldn't advance. My save was from way back and I just got pissed - went back to a save before the abduction and haven't been back yet. But yeah, I thought the graphics and effects were really cool.
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  • 2 weeks later...
Personally i am more of a fan of "The Pitt". I do think Zeta is a little un-Fallouty but I do thinks it's pretty good, just preferred the pitt's story and atmosphere i guess. Edited by Lokor
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  • 2 weeks later...

I didn't like Mothership Zeta that much, honestly. It was basically just shooting aliens, turning off generators, shooting more aliens, turning off more generators, shooting more aliens... it got kinda boring in the long run, everything looked mostly the same everywhere and you couldn't exactly leave until you were done either. Ultimately, I found that it was all about the loot: Once you get to go back to the Wasteland, the access to infinite alien weapons quicly makes you economically independant and hoarding Alien Epoxy's means you never have to worry about weapons degrading.

 

The Pit showed promise in having an interesting set-up and I looked forward to the challange of having to do without my gear. Of course, that was kinda ruined when I kept tripping over weapons, armor and health items everywhere, until I had almost as much stuff as I had to give up. And, of course, the "grey moral choice" I was promised was pretty much the easiest moral choice I've ever had to make. It was a fun change of pace, but it didn't leave much of an impression.

 

Broken Steel was okay, as a continuation of the original storyline anyway. The Old Olny mission and Presidential Metro were pretty much my favorite parts, though. Once I got to the mobile base, my reaction was basically: "Oh look, another interesting location I'll never get to return to a second time!" (I'm kinda bitter about Raven Rock.)

 

Honestly, I actually liked Point Lookout the best due to the sheer atmosphere. It was the first time during my playthrough I actually didn't want to run around with a machine gun or laser rifle with a cloaking field on full-time - I wanted to use the Lincoln Repeater or the Magnum revolver and actually walk slowly with the pipboy light on just to get into the right mood. If anything, I wish it would have had more mystery type stuff with more spy secrets and hidden passages and wierd cults. You could probably make an awesome Call of Cthulhy-style mystery mod using mostly Point Lookout stuff.

Edited by Relativelybest
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I didn't really like zeta. As was pointed out before you get to shoot a few aliens and get some free stuff and thats it, if it had been more like the Mothership Zeta Crew mod it could have been great, alas all we got was shooting a few aliens while the same can be said for all the DLC, I would probably say Point Lookout and The Pitt were my favorite's because we actually got a little bit of choice if only at the end.
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